Ray Level 1 of the Dungeon (1, -16, D:1) a +0 robe (2, -27, D:1) a +0 leather armour (5, -15, D:1) a +0 club a kobold skeleton (9, -15, D:1) a +0 dagger (9, -10, D:1) a +0 dagger (10, -8, D:1) a rat skeleton (14, -11, D:1) a +0 chain mail (15, 7, D:1) a +0 robe (17, -29, D:1) a bat corpse (skeletalised by now) (17, 7, D:1) a rat skeleton (19, -2, D:1) 4 stones (31, 0, D:1) a +0 club (60, -3, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (5, -9, D:2) a +0 dagger (6, 8, D:2) 5 gold pieces (7, -12, D:2) a jackal corpse (skeletalised by now) (15, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (19, 2, D:2) a +0 long sword a +0 ring mail a goblin corpse (skeletalised by now) (21, -16, D:2) a +0 scale mail (28, -26, D:2) a +0 long sword (36, -4, D:2) a bat skeleton a ball python skeleton (37, -6, D:2) a hobgoblin skeleton (38, -7, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (39, -5, D:2) an adder skeleton (41, -8, D:2) 3 stones (43, -11, D:2) a +0 whip (48, -15, D:2) a +0 long sword