Ray Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 1, D:1) a storm talisman (2, 16, D:1) 4 stones (9, -10, D:1) a +0 kite shield (12, -9, D:1) a +0 club (12, 15, D:1) a +0 leather armour (16, 19, D:1) a +0 club a bat corpse (skeletalised by now) (25, -14, D:1) a +0 robe (26, 10, D:1) a hobgoblin corpse (skeletalised by now) (33, 33, D:1) 6 stones (39, 19, D:1) 4 stones (39, 28, D:1) a rat skeleton (43, 2, D:1) 4 stones (46, -3, D:1) a quokka corpse (skeletalised by now) (53, 19, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (0, 14, D:2) a rat corpse (skeletalised by now) (15, 4, D:2) 3 poisoned darts (18, 1, D:2) a bat corpse (skeletalised by now) (20, 3, D:2) a book of Spatial Translocations (20, 7, D:2) a +0 helmet (21, 7, D:2) a +0 short sword (31, 15, D:2) a +0 whip (41, -8, D:2) 4 stones (44, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (48, 4, D:2) a +0 sling a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (16, 23, D:3) a +0 plate armour (22, -10, D:3) a hobgoblin corpse (skeletalised by now) (24, 20, D:3) 2 potions of curing (24, 24, D:3) a +0 dagger (24, 26, D:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (28, 27, D:3) a +0 flail an orc corpse (29, 26, D:3) a +0 club a +0 leather armour (33, 26, D:3) a +0 mace (35, 33, D:3) a quokka corpse (skeletalised by now) (37, -2, D:3) an adder corpse (39, -10, D:3) a +0 dagger (42, -4, D:3) a +0 short sword 4 stones a kobold skeleton (42, 28, D:3) a rat skeleton (52, -12, D:3) 3 stones (57, 9, D:3) a +0 dagger a +0 sling (63, 2, D:3) a +0 club a kobold skeleton