Ray Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones a kobold skeleton (1, 4, D:1) a bat skeleton (1, 32, D:1) a +0 buckler (8, 3, D:1) a ring of protection from fire (20, -2, D:1) a rat skeleton (21, 24, D:1) a frilled lizard skeleton (31, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, -7, D:1) a frilled lizard corpse (skeletalised by now) (34, -14, D:1) a +0 leather armour (34, -12, D:1) an amulet of reflection (38, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (40, -3, D:1) a ring of fire (45, -16, D:1) a +0 dagger (52, -7, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 dagger a +0 sling a +0 club a +0 dagger a +0 club a jackal corpse a goblin corpse a goblin corpse a bat corpse an adder corpse a hobgoblin corpse (2, 0, D:2) a +0 club 2 stones a +0 club (3, 22, D:2) a +2 vampiric whip (8, 17, D:2) a +0 club a goblin skeleton (9, 7, D:2) a +0 club (9, 30, D:2) a bat skeleton (14, 20, D:2) 3 stones (24, 1, D:2) 5 stones (24, 21, D:2) the felid skeleton of Natasha (25, 16, D:2) 3 stones (25, 18, D:2) a bat skeleton (26, 32, D:2) the felid corpse of Natasha (skeletalised by now) (27, 5, D:2) a +0 dagger (30, 5, D:2) a rat corpse (skeletalised by now) (32, 6, D:2) a ring of wizardry (49, 18, D:2) a +0 club