Seeded DCSS version 0.30-a0-760-g5a9884b (webtiles) character file. Game seed: 736641360542992059 (custom seed) 3 RazingBull the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Feb 11, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (118 turns). RazingBull the Conjurer (Mummy Conjurer) Turns: 118, Time: 00:01:26 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 41% Magic: 1/4 EV: 12 Int: 17 God: Gold: 14 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . SeeInvis . b - +0 club rCold + . . Faith + (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Skills: * Level 0.3 Fighting * Level 0.1 Armour + Level 1.6 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting - Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Fulminant Prism Conj/Hex 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Message History The jackal barks! A jackal comes into view. The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal. You kill the jackal! You are out of magic! There is a stone staircase leading down here. Found a ring mail. Found a stone staircase leading down. Things that are here: a +0 club; a goblin corpse b - a +0 club The jackal bites you. b - a +0 club (weapon) The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. x2 The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ## ##### #.. ..[. #.#####.>##### #.#.##.......# #### #..#.h@# ... #.#.##h# #.###.#..†h# #..........# #...>...#..#### #......##........... ....... #.........## #$#.#####.##....#.# ..† ...........#.## You could see 3 jackals. Vanquished Creatures A goblin (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RazingBull the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 118 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, amethyst_killhole Action || total ---------------------------++------- Melee: Club || 4 Cast: Magic Dart || 7 Armour: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 0 | 94 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 0 | 94 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts