RazingBull Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -31, D:1) a quill talisman (25, -23, D:1) a +0 club a kobold corpse (skeletalised by now) (34, -37, D:1) a +0 hand axe (37, -6, D:1) a +0 dagger 3 stones (41, 3, D:1) a +0 scale mail (48, 13, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, -12, D:2) 2 darts of disjunction (19, -5, D:2) a +0 trident (23, -9, D:2) a +0 ring mail (24, -14, D:2) a +0 ring mail (25, -4, D:2) a bat skeleton (33, -20, D:2) a quokka skeleton (33, -19, D:2) a jackal skeleton (33, -18, D:2) a jackal skeleton (37, -17, D:2) a +0 buckler (40, -22, D:2) a hobgoblin skeleton (41, 10, D:2) a +0 dagger (45, 3, D:2) a staff of conjuration (49, -10, D:2) a +0 dagger (55, -7, D:2) a +0 leather armour (56, 5, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, 25, D:3) the +10 long sword of Ancient Evil {drain, rElec rPois rF- Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (12, 9, D:3) a +0 war axe (13, 6, D:3) a +0 ring mail (18, -9, D:3) a frilled lizard corpse (skeletalised by now) (21, -4, D:3) a +0 short sword (27, -8, D:3) a +0 whip (27, 12, D:3) a +0 club