Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 247794515253865448, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name RedSky -rc /var/dcss/gamedata/dcss-trunk/rc-files/RedSky.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/RedSky.macro -morgue /var/dcss/gamedata/dcss/morgue/RedSky/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/RedSky:2025-11-03.00:09:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6271d5cd43ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x6271d5ce25ca]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x6271d5cd48ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x776a9d645330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z22destructive_preference10spell_typei+0xd0) [0x6271d6273960]: destructive_preference(spell_type, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xa4c3b1) [0x6271d62313b1]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11do_god_giftb+0x3b0) [0x6271d62325e0]: do_god_gift(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13join_religion8god_type+0xf06) [0x6271d623a826]: join_religion(god_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca54da) [0x6271d648a4da]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca6065) [0x6271d648b065]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x6271d5c07d27]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x776a9d62a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x776a9d62a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x6271d5c08815]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 3 Level vaults: cheibrodos_old_hovel layout_rooms nicolae_dithmenos_shadow_blocks vehumet_statue overflow_temple_1_default fountainhead uniq_pikel Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The adder is severely wounded. The foxfire burns the adder. You kill the adder! Your Spellcasting skill increases to level 3! Your foxfire dissipates! You see here an adder corpse. Things that are here: a +0 club; a goblin corpse A bat comes into view. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You hear the slow rusting of a very distant drain. Your magical contamination has completely faded away. No target in view! You now have 122 gold pieces (gained 7). A rat comes into view. The rat moves out of view. You hear the slow rusting of a distant drain. Found an escape hatch in the floor. A goblin comes into view. It is wielding a +0 club. A hobgoblin comes into view. Found a stone staircase leading up. The hobgoblin shouts! The goblin shouts! You hear a shout! You hear a loud squeak. A goblin comes into view. It is wielding a +0 club. A rat comes into view. You shoot a sling bullet. The sling bullet barely misses the goblin. x2 The goblin completely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. The hobgoblin hits you but does no damage. Casting: Foxfire (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin hits you but does no damage. The goblin closely misses you. Casting: Foxfire (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin's fire resistance burns away. The foxfire burns the goblin. The goblin is heavily wounded. The hobgoblin barely misses you. The goblin hits you with a +0 club. The foxfire burns the goblin. You kill the goblin! The hobgoblin attacks as it pursues you! The hobgoblin hits you. Casting: Scorch (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! The hobgoblin is no longer more vulnerable to fire. The hobgoblin hits you but does no damage. Casting: Scorch (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Things that are here: a rat corpse; a hobgoblin corpse Things that are here: a +0 club; a goblin corpse Found a parchment of Confusing Touch. Found a black potion. You pick up a parchment of Confusing Touch and begin reading... You add the spell Confusing Touch to your library. Found a stone staircase leading up. Found a scroll labelled BEQOUT WEFE. l - a black potion c - 5 scrolls labelled BEQOUT WEFE (gained 1) You hear the rusting of a distant drain. Found a scroll labelled CAASEPPOAM. Found a scroll labelled BEQOUT WEFE. Found a snail-covered altar of Cheibriados. c - 6 scrolls labelled BEQOUT WEFE (gained 1) m - a scroll labelled CAASEPPOAM A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! You see here a +0 club. No target in view! You hear the rusting of a very distant drain. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 123 gold pieces (gained 1). You hear the brisk rusting of a very distant drain. You hear the brisk rusting of a very distant drain. There is a stone staircase leading down here. You hear the brisk rusting of a very distant drain. You hear the quick rusting of a very distant drain. Found a flail. You shoot a sling bullet. The rat squeaks loudly. The sling bullet hits the rat. You kill the rat! No target in view! You hear the quick rusting of a distant drain. Found a chain mail. Found Rosov's Book Boutique. Found a stone staircase leading down. As you read the scroll labelled BEQOUT WEFE, it crumbles to dust. It is a scroll of identify. m -> I - a scroll of immolation; c -> i - 5 scrolls of identify As you read the scroll of identify, it crumbles to dust. e -> t - a scroll of teleportation As you read the scroll of identify, it crumbles to dust. h -> V - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. k -> N - a scroll of noise You see here a +0 chain mail. You see here a +0 chain mail. You hear the rapid rusting of a drain very nearby. You hear the rapid rusting of a drain very nearby. Found a parchment of Confusing Touch and a parchment of Soul Splinter. You see here a parchment of Confusing Touch. You pick up a parchment of Soul Splinter and begin reading... You add the spell Soul Splinter to your library. Found a scroll of identify. i - 3 scrolls of identify (gained 1) A clockroach comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You shoot a sling bullet. The sling bullet barely misses the clockroach. You hear the rapid rusting of a drain. Casting: Scorch (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The clockroach barely misses you. The clockroach splashes around in the water. x3 The clockroach bites you but does no damage. The clockroach splashes around in the water. Casting: Foxfire (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Magical energy flows into your mind! The clockroach sprays sand from its hourglass at you. The blast of sand misses you. Casting: Scorch (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. The clockroach is severely wounded. The clockroach's fire resistance burns away. The clockroach is engulfed in a cloud of scalding steam. You kill the clockroach! You are engulfed in a cloud of scalding steam. A clockroach comes into view. Your magical contamination has completely faded away. The clockroach barely misses you. The clockroach splashes around in the water. x3 You shoot a sling bullet. The sling bullet hits the clockroach. The clockroach is heavily wounded. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Casting: Scorch (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. You kill the clockroach! You have reached level 5! Your demonic ancestry asserts itself... Your fingernails sharpen. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * A clockroach comes into view. You hear the rapid rusting of a drain. It was a potion of ambrosia. You are confused. You feel invigorated. Okay, then. You bump into the rock wall. You bump into the rock wall. You feel less invigorated. You feel less confused. You hear the drain falling apart. Casting: Scorch (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire burns the clockroach but does no damage. The clockroach is warded from harm. The clockroach is engulfed in a cloud of scalding steam. The clockroach is warded from harm. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. The clockroach is heavily wounded. The clockroach's fire resistance burns away. Casting: Scorch (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The clockroach is engulfed in a cloud of scalding steam. The clockroach closely misses you. The clockroach splashes around in the water. The clockroach barely misses you. The clockroach splashes around in the water. Your foxfire dissipates! The clockroach is no longer more vulnerable to fire. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. You kill the clockroach! The walls and floor vibrate strangely for a moment. You see here a clockroach corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a clockroach corpse. Things that are here: a +0 club; a goblin skeleton Things that are here: a rat skeleton; a hobgoblin skeleton There is an entrance to Rosov's Book Boutique here. You can access your shopping list by pressing '$'. Found an escape hatch in the ceiling. There is a stone staircase leading down here. You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. Found a stone staircase leading down. Found a robe. You see here a +0 robe. You see here a +0 robe. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Options error: Invalid setting for tile_player_tile: "" (RedSky.rc:1) Welcome back, RedSky the Demonspawn Fire Elementalist. Options error: Invalid setting for tile_player_tile: "" (RedSky.rc:1) Welcome back, RedSky the Demonspawn Fire Elementalist. Press ? for a list of commands and other information. Cast which spell? (? or * to list) You conjure some foxfire! Magical energy flows into your mind! Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Magical energy flows into your mind! The foxfire burns the adder. The adder is moderately wounded. The foxfire burns the adder. The adder is heavily wounded. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the adder. The adder is almost dead. The foxfire burns the adder. You kill the adder! Your Conjurations skill increases to level 3! Your foxfire dissipates. Your foxfire dissipates. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 club. The orc shouts! You hear an angry hiss. Found a stone staircase leading down. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc. The orc is almost dead. The foxfire burns the orc. You kill the orc! Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Found a stone staircase leading up. Found a scroll of enchant armour. An iguana comes into view. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the adder. The adder is moderately wounded. The foxfire burns the adder. The adder is almost dead. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is lightly wounded. The iguana's fire resistance burns away. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Magical energy flows into your mind! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The iguana bites you. Your foxfire dissipates! The iguana is no longer more vulnerable to fire. The foxfire burns the iguana but does no damage. The iguana is lightly wounded. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The iguana barely misses you. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is moderately wounded. The iguana's fire resistance burns away. Magical energy flows into your mind! The foxfire burns the iguana. The iguana is burned terribly! The iguana is severely wounded. The foxfire burns the iguana. The iguana is burned terribly! You kill the iguana! Your Fire Magic skill increases to level 4! You now have 131 gold pieces (gained 8). You see here an adder corpse. Found a parchment of Soul Splinter. Your magical contamination has completely faded away. Found 8 gold pieces. a - 2 scrolls of enchant armour (gained 1) You see here an adder corpse. You start resting. Magic restored. You start waiting. A quokka comes into view. Found 11 gold pieces. Charred statue and 3 orcs come into view. Found a radiant altar of Vehumet. Marking area around charred statue as unsafe for travelling. You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is lightly wounded. The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 flail. You shoot a sling bullet. The orc shouts! The sling bullet hits the orc. The orc is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 short sword. You shoot a sling bullet. The sling bullet barely misses the orc. x2 The sling bullet hits the orc. The orc is moderately wounded. The orc misses you. You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. The orc barely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The orc hits you with a +0 flail! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Magical energy flows into your mind! The orc hits you but does no damage. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is moderately wounded. The orc's fire resistance burns away. The orc barely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! The orc closely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc closely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet closely misses the orc. The foxfire burns the orc. The orc is heavily wounded. The foxfire burns the orc. You kill the orc! No target in view! You start resting. HP restored. You start resting. You start resting. Magic restored. You see here a +0 flail. The charred statue gestures at you. The puff of flame hits you! Items here: )) [[ †. You shoot a sling bullet. The sling bullet hits the charred statue but does no damage. The charred statue gestures at you. The puff of flame hits you! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You start resting. Your foxfire dissipates. x2 Magic restored. You start resting. You start resting. HP restored. You start waiting. Done waiting. The charred statue gestures at you. The puff of flame hits you! Items here: )) [[ ÷. Found a fuming coppery potion. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the charred statue but does no damage. The foxfire burns the charred statue. The charred statue completely resists. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Okay, then. You start resting. HP restored. You now have 142 gold pieces (gained 11). c - a scroll labelled XIVEGOE UMOM A kobold comes into view. It is wielding a +0 club. Found a stone staircase leading down. The kobold shouts! The kobold throws a stone. The stone hits you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Magical energy flows into your mind! The kobold throws a stone. The stone barely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Magical energy flows into your mind! The kobold throws a stone. The stone hits you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Magical energy flows into your mind! The foxfire burns the kobold. The kobold is heavily wounded. The foxfire burns the kobold but does no damage. The kobold is heavily wounded. The kobold misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Magical energy flows into your mind! The kobold hits you with a +0 club. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! Magical energy flows into your mind! You start resting. HP restored. Your magical contamination has completely faded away. You now have 150 gold pieces (gained 8). Found a dagger. A goblin comes into view. It is wielding a +0 dagger. Found a stone staircase leading up. The goblin shouts! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A lemure comes into view. The foxfire burns the goblin. You kill the goblin! Your foxfire dissipates! Your foxfire dissipates. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Magical energy flows into your mind! Your foxfire dissipates. x2 You see here a parchment of Nazja's Percussive Tempering. You pick up a parchment of Nazja's Percussive Tempering and begin reading... You add the spell Nazja's Percussive Tempering to your library. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the lemure. The lemure is lightly wounded. The foxfire burns the lemure. The lemure is moderately wounded. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is heavily wounded. The lemure's fire resistance burns away. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the lemure. The lemure is heavily wounded. The foxfire burns the lemure! The lemure is burned terribly! The lemure is almost dead. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Magical energy flows into your mind! Found a scimitar. Found a stone staircase leading down. The lemure attacks as it pursues you! The lemure hits you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Magical energy flows into your mind! The lemure is no longer more vulnerable to fire. The lemure hits you! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. You kill the lemure! That felt strangely unrewarding. Magical energy flows into your mind! You start resting. A quokka is nearby! A quokka is nearby! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka twitches its whiskers. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet barely misses the quokka. The foxfire burns the quokka but does no damage. The foxfire burns the quokka. The quokka is almost dead. You shoot a sling bullet. The sling bullet misses the quokka. You shoot a sling bullet. The sling bullet barely misses the quokka. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka completely misses you. The quokka barely misses you. The foxfire burns the quokka. You kill the quokka! You start resting. HP restored. You start resting. Magic restored. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! An orc comes into view. It is wielding a +0 club. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! An orc comes into view. It is wielding a +0 whip. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates! An orc comes into view. It is wielding a +0 short sword. 2 orcs come into view. The orc shouts! x5 Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The orc closely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is heavily wounded. The orc's fire resistance burns away. The orc barely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (quite dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc closely misses you. You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 whip. Your foxfire dissipates! The orc is no longer more vulnerable to fire. The orc attacks as it pursues you! The orc barely misses you. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc hits you but does no damage. The orc barely misses you. You shoot a sling bullet. The sling bullet hits the orc! The orc is almost dead. The orc barely misses you. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the orc. The orc is heavily wounded. The orc barely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Magical energy flows into your mind! The orc hits you with a +0 whip. Your foxfire dissipates! The foxfire burns the orc but does no damage. The orc is almost dead. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc but does no damage. The orc is almost dead. Your foxfire dissipates! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc but do no damage. The foxfire burns the orc. You kill the orc! The foxfire burns the orc. The orc is severely wounded. The orc throws a boomerang. The boomerang hits you. You shoot a sling bullet. The sling bullet closely misses the orc. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 whip. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! The orc hits you but does no damage. The orc hits you with a +0 short sword. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 short sword. You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. The orc closely misses you. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! You start resting. You start resting. HP restored. You start resting. Magic restored. Items here: ( )) [[ †. Things that are here: a +0 club; an orc corpse A lemure comes into view. The lemure shouts! You shoot a sling bullet. The sling bullet hits the lemure. The lemure is lightly wounded. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Magical energy flows into your mind! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the lemure. The lemure is lightly wounded. The foxfire burns the lemure but does no damage. The lemure is lightly wounded. Your foxfire dissipates! The foxfire burns the lemure. The lemure is moderately wounded. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the lemure. The lemure is heavily wounded. The foxfire burns the lemure. The lemure is severely wounded. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The lemure barely misses you. The foxfire burns the lemure but does no damage. The lemure is severely wounded. The foxfire burns the lemure. The lemure is severely wounded. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The lemure hits you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is almost dead. The lemure's fire resistance burns away. The foxfire burns the lemure. The lemure is burned terribly! You kill the lemure! That felt strangely unrewarding. You start resting. Your foxfire dissipates. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. j - 2 bubbling dark potions Found a shadowy altar of Dithmenos. Found a scroll labelled GUCAJO ZISO. Found a parchment of Fireball. Found 11 gold pieces. Found a rapier. You pick up a parchment of Fireball and begin reading... You add the spell Fireball to your library. Okay, then. e - a scroll labelled GUCAJO ZISO You now have 161 gold pieces (gained 11). You see here a +0 rapier. You now have 168 gold pieces (gained 7). You now have 182 gold pieces (gained 14). Found a robe. Found a war axe. Found a basalt altar of Yredelemnul. An iguana comes into view. The iguana hisses angrily. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is lightly wounded. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Magical energy flows into your mind! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is heavily wounded. The iguana's fire resistance burns away. The foxfire burns the iguana but does no damage. The iguana is heavily wounded. The foxfire burns the iguana. The iguana is burned terribly! The iguana is severely wounded. The iguana barely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Magical energy flows into your mind! The iguana completely misses you. The foxfire burns the iguana but does no damage. The iguana is severely wounded. The foxfire burns the iguana but does no damage. The iguana is severely wounded. The iguana attacks as it pursues you! The iguana closely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! You kill the iguana! You have reached level 6! Your demonic ancestry asserts itself... Your bones become slightly less dense. You start resting. Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of flaming and wearing a +2 robe of willpower. Pikel is nearby! Pikel is nearby! Pikel is nearby! Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Done waiting. There is a basalt altar of Yredelemnul here. A lemure comes into view. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the lemure. The lemure is lightly wounded. The foxfire burns the lemure. The lemure is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the lemure. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (quite dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Casting: Inner Flame (quite dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The foxfire burns the lemure. The lemure is moderately wounded. The foxfire burns the lemure. The lemure is heavily wounded. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Magical energy flows into your mind! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure but do no damage. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is heavily wounded. The lemure's fire resistance burns away. The lemure closely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The lemure closely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is burned terribly! The lemure is severely wounded. The foxfire burns the lemure. The lemure is burned terribly! The lemure is almost dead. The foxfire burns the lemure but does no damage. The lemure is almost dead. The lemure barely misses you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is burned terribly! You kill the lemure! That felt strangely unrewarding. You start resting. Pikel is nearby! Pikel is nearby! Pikel is nearby! Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Pikel is nearby! Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Pikel shouts! Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is lightly wounded. Pikel's fire resistance burns away. Magical energy flows into your mind! You hear a shout! The foxfire burns Pikel but does no damage. Pikel is lightly wounded. The foxfire burns Pikel. Pikel is burned terribly! Pikel is moderately wounded. Pikel says, "You'll feel the lick of my whip!" Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is burned terribly! Pikel is heavily wounded. A lemure comes into view. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The lemure shouts! Magical energy flows into your mind! Pikel says, "Hell isn't that bad." Pikel misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Pikel. Pikel is heavily wounded. The foxfire burns Pikel but does no damage. Pikel is heavily wounded. Pikel closely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Pikel! Pikel is burned terribly! Pikel is severely wounded. The foxfire burns Pikel but does no damage. Pikel is severely wounded. Pikel barely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is severely wounded. The foxfire burns Pikel but does no damage. Pikel is severely wounded. The foxfire burns Pikel but does no damage. Pikel is severely wounded. Pikel hits you with a +0 whip of flaming. Pikel burns you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Magical energy flows into your mind! Pikel hits you with a +0 whip of flaming. Pikel burns you. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Pikel says, "You'll feel the lick of my whip!" Pikel closely misses you. The foxfire burns Pikel but does no damage. Pikel is severely wounded. The foxfire burns Pikel but does no damage. Pikel is severely wounded. The lemure attacks as it pursues you! The lemure closely misses you. Pikel hits you with a +0 whip of flaming. Pikel burns you. Pikel misses you. The lemure attacks as it pursues you! The lemure hits you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is burned terribly! Pikel is almost dead. Pikel hits you with a +0 whip of flaming! Pikel burns you. * * * LOW HITPOINT WARNING * * * Okay, then. Pikel attacks as he pursues you! Pikel barely misses you. Pikel is no longer more vulnerable to fire. Pikel attacks as he pursues you! Pikel barely misses you. Pikel attacks as he pursues you! Pikel barely misses you. Your magical contamination has completely faded away. Okay, then. Pikel attacks as he pursues you! Pikel hits you with a +0 whip of flaming. Pikel burns you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. You kill Pikel! Training target 4.0 for Spellcasting reached! Training target 5.0 for Conjurations reached! Your Spellcasting skill increases to level 4! Your Conjurations skill gained 2 levels and is now at level 5! Your Fire Magic skill increases to level 5! You have reached level 7! You start resting. Magic restored. Things that are here: a +0 whip of flaming; a +2 robe of willpower f - a +2 robe of willpower You start removing your armour. You continue removing your +1 robe. x5 You finish removing your +1 robe. You start putting on your armour. You continue putting on your +2 robe of willpower. x5 You finish putting on your +2 robe of willpower. You feel strong-willed. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: statue There is a stone staircase leading down here. You see here an adder skeleton. Okay, then. As you read the scroll of identify, it crumbles to dust. j -> M - 2 potions of mutation As you read the scroll of identify, it crumbles to dust. d -> r - a potion of resistance As you read the scroll of identify, it crumbles to dust. e -> r - a scroll of revelation Okay, then. Things that are here: a +0 leather armour; a +0 flail; an orc skeleton Items here: )) [[ ÷. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [RedSky] Species: Demonspawn Job: Fire Elementalist HP: 46/46; mods: 0/0 MP: 13/13; mod: 0 Stats: 9 17 21 Position: (24, 61), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 1 | 59 | 0/119 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 4 | 594 | 0/297 Conjurations | X | 0 | 0 | 5 | 750 | 0/300 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 100 | 5 | 1043 | 152/357 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 182 #49: 249 #73: 48343 Mutations: claws: 2 (innate) thin skeletal structure: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #4: orb of energy eq slot #1, inv slot #1: +0 sling eq slot #9, inv slot #2: +6 ring of dexterity eq slot #8, inv slot #3: +0 cloak eq slot #3, inv slot #5: +2 robe of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..............<.... ####..<.....##......... ###.......>.####......... #....#......# ##......... #.##.#......###)[.....### #.............#.####### #...#########..)# #.#.#..!....#[### #...#.I.@.....# ##..#.......#.# ##.#########.# #...........# ############# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>