ASSERT(fp) in 'command.cc' at line 1339 failed. (Failed to open 'crawl_manual.txt'!) Version: Dungeon Crawl Stone Soup 0.34-a0-2022-g831a5dbace Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13992694798621531267, deterministic pregen: 1 Version history: Game started: 0.34-a0-1993-gc46cf17215 0.34-a0-2022-g831a5dbace Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name RedSky -rc /var/dcss/gamedata/dcss-trunk/rc-files/RedSky.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/RedSky.macro -morgue /var/dcss/gamedata/dcss/morgue/RedSky/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/RedSky:2026-01-16.08:59:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b21022a5a7e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5b21022b3cba]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5b21022a5f5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7da94a045330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7da94a09eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7da94a04527e]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x50708d) [0x5b21022b308d]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12AssertFailedPKcS0_iS0_z+0x1a1) [0x5b21022b3571]: AssertFailed(char const*, char const*, int, char const*, ...) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x4f31f5) [0x5b210229f1f5]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN10help_popup11process_keyEi+0x72) [0x5b210229f5a2]: help_popup::process_key(int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x1b4) [0x5b210229bf44]: show_help(int, std::__cxx11::basic_string, std::allocator >) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x1ea4) [0x5b2102a73864]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xcc3ec2) [0x5b2102a6fec2]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xcc4905) [0x5b2102a70905]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x5b21021d75d7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7da94a02a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7da94a02a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x5b21021d80c5]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = random_map_in_depth [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: gammafunk_sealed_arena layout_shoals index_necropolis_entry_not_quite_thereafter Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (10, 19): Terrain change marker (33->32, 75) Marker #1, type 9 at (10, 20): Terrain change marker (33->32, 79) Marker #2, type 9 at (10, 21): Terrain change marker (33->32, 65) Marker #3, type 9 at (11, 20): Terrain change marker (33->32, 51) Marker #4, type 9 at (11, 21): Terrain change marker (33->32, 71) Marker #5, type 9 at (12, 21): Terrain change marker (33->32, 41) Marker #7, type 7 at (48, 29): position (46,29) Marker #8, type 9 at (56, 45): Terrain change marker (33->32, 68) Marker #9, type 9 at (56, 46): Terrain change marker (33->32, 52) Marker #10, type 9 at (57, 46): Terrain change marker (33->32, 63) Marker #11, type 7 at (58, 29): position (54,29) Marker #12, type 9 at (58, 47): Terrain change marker (33->32, 54) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The merfolk siren chants a haunting song. You are unaffected. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk seems to burn from within! The merfolk is almost dead. The merfolk siren seems to burn from within! You kill the merfolk siren! Vehumet accepts your kill. You feel your power returning. You hear a splash. The snapping turtle seems to burn from within!! The snapping turtle is severely wounded. The cyclops seems to burn from within!! The cyclops is almost dead. The merfolk impaler seems to burn from within! The merfolk impaler is severely wounded. The merfolk seems to burn from within!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The merfolk seems to burn from within! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 spear. The merfolk throws a boomerang. The boomerang closely misses you. You block the snapping turtle's attack. You block the merfolk impaler's attack. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. You kill the cyclops! Vehumet accepts your kill. You feel your power returning. You hear a splash. The merfolk is poisoned. The snapping turtle is poisoned. The merfolk impaler is poisoned. The merfolk is poisoned. x2 The merfolk looks even sicker. The snapping turtle looks even sicker. The merfolk impaler looks even sicker. The merfolk misses you. The merfolk impaler hits you but does no damage. The snapping turtle bites you from afar! The merfolk impaler barely misses you. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk seems to burn from within!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. The snapping turtle seems to burn from within!!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You hear a splash. The merfolk impaler seems to burn from within!! You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. The merfolk seems to burn from within!! The merfolk is severely wounded. The merfolk seems to burn from within!! The merfolk is almost dead. The merfolk is poisoned. x2 Your toxic aura wanes. The merfolk throws a boomerang. The boomerang closely misses you. The merfolk throws a boomerang. You block the boomerang. You encounter a merfolk siren. It is wielding a +0 spear. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The merfolk siren is poisoned. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You encounter a merfolk javelineer. It is wielding a +2 spear of venom, wearing a +1 leather armour of cold resistance and quivering silver javelins. You encounter a merfolk siren. It is wielding a +0 spear. You encounter a dream sheep. You encounter Ilsuiw, Witch of the Tides. She is wielding a +3 trident of freezing. Ilsuiw shouts! Ilsuiw is poisoned. The merfolk javelineer shouts! The merfolk javelineer is poisoned. The merfolk siren looks even sicker. The dream sheep is poisoned. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The merfolk siren shouts! The merfolk siren is poisoned. You encounter a dream sheep. You encounter a merfolk impaler. It is wielding a +2 trident of flaming. Ilsuiw whispers, "Come on in, the water's fine." The merfolk javelineer throws a javelin. The javelin completely misses you. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your toxic radiance grows in intensity. The merfolk impaler is poisoned. The dream sheep looks even sicker. The dream sheep is poisoned. Ilsuiw looks even sicker. The merfolk javelineer looks even sicker. The merfolk siren looks even sicker. The dream sheep looks even sicker. You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. The merfolk siren chants a haunting song. You are unaffected. The merfolk javelineer throws a javelin. The javelin pierces through you! The silver sears you! The merfolk siren chants a haunting song. You are unaffected. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk siren seems to burn from within!!!! You kill the merfolk siren! Vehumet accepts your kill. Ilsuiw seems to burn from within!!! Ilsuiw is moderately wounded. The merfolk javelineer seems to burn from within!!! The merfolk javelineer is severely wounded. The dream sheep seems to burn from within!! You kill the dream sheep! Vehumet accepts your kill. The merfolk impaler seems to burn from within! The merfolk impaler is moderately wounded. The merfolk siren seems to burn from within! The merfolk siren is severely wounded. Ilsuiw is poisoned. The merfolk javelineer is poisoned. The merfolk impaler is poisoned. The merfolk siren is poisoned. You encounter a merfolk javelineer. It is wielding a +4 heavy spear and quivering javelins. Ilsuiw mumbles some strange words. You encounter a dream sheep. The merfolk siren chants a haunting song. You are unaffected. The merfolk javelineer throws a javelin. The javelin pierces through you. The silver sears you! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! Ilsuiw is heavily wounded. The merfolk javelineer is severely wounded. The merfolk javelineer is poisoned. The merfolk impaler looks even sicker. The dream sheep bleats! The dream sheep is poisoned. The merfolk siren looks even sicker. Ilsuiw is engulfed in noxious fumes. Ilsuiw casts a spell. Ilsuiw flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The merfolk javelineer is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk javelineer seems to burn from within! The merfolk javelineer is severely wounded. Something seems to burn from within! The merfolk javelineer seems to burn from within! The merfolk javelineer is lightly wounded. The merfolk impaler seems to burn from within!! The merfolk impaler is severely wounded. The merfolk siren seems to burn from within!!! You kill the merfolk siren! Vehumet accepts your kill. You feel your power returning. The dream sheep seems to burn from within!! You kill the dream sheep! Vehumet accepts your kill. You feel your power returning. The merfolk javelineer is poisoned. x2 The merfolk impaler is poisoned. The merfolk javelineer is engulfed in blazing flames. You kill the merfolk javelineer! Vehumet accepts your kill. You feel your power returning. The merfolk javelineer is engulfed in blazing flames. You block the water elemental's attack. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk javelineer seems to burn from within!! The merfolk javelineer is heavily wounded. The merfolk impaler seems to burn from within!! You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. Something seems to burn from within! The merfolk javelineer is poisoned. The merfolk javelineer is engulfed in blazing flames. The water elemental is engulfed in blazing flames. The water elemental misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk javelineer seems to burn from within! You kill the merfolk javelineer! Vehumet accepts your kill. You feel your power returning. You hear a splash. Something seems to burn from within!! Your toxic aura wanes. The water elemental is engulfed in blazing flames. You block the water elemental's attack. The water elemental barely misses you. Press: ? - help, v - describe, . - travel, g - get item Here: a water elemental (summoned) Items here: a +0 spear; 3 boomerangs; a merfolk corpse. The floor. Something hits you. A shard of ice appears from out of thin air! You block the shard of ice. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the water elemental!! The water elemental is burned terribly! The water elemental is heavily damaged. The water elemental engulfs you. Water floods into your lungs! The water elemental engulfs you. You cannot cast spells while unable to breathe! Your lungs strain for air. Your lungs strain for air. Your lungs strain for air. The water elemental attacks as it pursues you! The water elemental completely misses you. The water elemental attacks as it pursues you! The water elemental misses you. Your lungs strain for air. The water elemental attacks as it pursues you! The water elemental barely misses you. You cannot read scrolls while unable to breathe! Unknown command. You feel yourself speed up. You finish coughing all the water out of your lungs. The water elemental barely misses you. x2 The water elemental attacks as it pursues you! The water elemental completely misses you. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (heavily damaged, summoned) You feel a surge of power! The magic binding the water elemental to this plane unravels! The enchantments explode! The unravelling engulfs the water elemental! The water elemental is severely damaged. The unravelling engulfs the water elemental!! The water elemental is severely damaged. You hear an angry hiss. Casting: Yara's Violent Unravelling (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (severely damaged, summoned) Okay, then. Casting: Yara's Violent Unravelling (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (severely damaged, summoned) You feel a surge of power! The magic binding the water elemental to this plane unravels! The enchantments explode! The water elemental engulfs you. Casting: Yara's Violent Unravelling (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. You feel ready to blink again. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (heavily damaged, summoned) You feel a surge of power! The magic binding the water elemental to this plane unravels! The enchantments explode! You hear an angry hiss. You encounter a snapping turtle. A shard of ice appears from out of thin air! You block the shard of ice. You feel ready to blink again. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or A - a +5 ring of evasion > or F - the ring of the Bull {Fly rPois Int+5} You remove your +5 ring of evasion. Reactivating autopickup. e - a ring of see invisible (worn) Casting: Yara's Violent Unravelling (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ilsuiw, wielding a +3 trident of freezing and wearing a +0 robe (almost dead, slightly transparent) The fireball explodes! The fireball engulfs Ilsuiw!! You kill Ilsuiw! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 11! Your Conjurations skill increases to level 9! To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or F - the ring of the Bull {Fly rPois Int+5} > or e - a ring of see invisible You remove your ring of see invisible. A - a +5 ring of evasion (worn) A snapping turtle is nearby! A snapping turtle is nearby! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The snapping turtle is poisoned. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (water, lightly wounded, poisoned) The fireball explodes! The fireball engulfs the snapping turtle! The snapping turtle is moderately wounded. The snapping turtle looks even sicker. The snapping turtle is engulfed in a cloud of scalding steam. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (steam, heavily wounded, very poisoned) The fireball explodes! The fireball engulfs the snapping turtle!! The snapping turtle is almost dead. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You kill the snapping turtle! Vehumet accepts your kill. Things that are here: a +3 trident of freezing; a +0 robe Your toxic aura wanes. r - 4 throwing nets (gained 1) You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You encounter a sea snake. A sea snake is nearby! A sea snake is nearby! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The sea snake hisses angrily. The sea snake is poisoned. The sea snake looks even sicker. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (lightly wounded, very poisoned) The fireball explodes! The fireball engulfs the sea snake! The sea snake is moderately wounded. The sea snake looks even sicker. Your toxic aura wanes. The sea snake is engulfed in a cloud of scalding steam. A sea snake is nearby! The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you but does no damage. You hit the sea snake. You envenom the sea snake. The sea snake looks as sick as possible! The sea snake is heavily wounded. The sea snake completely misses you. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (heavily wounded, extremely poisoned) You feel a surge of power! The sticky flame hits the sea snake!! The sea snake is almost dead. The sea snake is covered in liquid fire! The sea snake burns! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. You start resting. You start resting. You start resting. Magic restored. You start resting. Things that are here: a +0 trident; a merfolk corpse You now have 293 gold pieces (gained 17). You see here a +0 spear. Things that are here: a +0 spear; 3 boomerangs; a merfolk corpse Things that are here: 3 large rocks; a cyclops corpse Things that are here: a +2 demon trident of venom; a +0 leather armour Things that are here: a +2 trident of flaming; a +0 robe Search for what [Enter for "scarf", or ? for help]? . Unknown command. HP restored. Things that are here: a +2 trident of flaming; a +0 robe Things that are here: a +3 spear; a merfolk corpse Items here: ( )) [ †. Things that are here: a +2 spear of venom; a silver javelin; a +1 leather armour of cold resistance You see here a dream sheep corpse. You encounter a merfolk siren. It is wielding a +0 spear. You encounter a merfolk impaler. It is wielding a +0 trident. The merfolk siren shouts! The merfolk impaler shouts! The merfolk siren chants a haunting song. You are unaffected. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The merfolk siren is poisoned. The merfolk impaler is poisoned. The merfolk siren chants a haunting song. You are unaffected. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk impaler seems to burn from within! The merfolk impaler is moderately wounded. The merfolk siren seems to burn from within!! The merfolk siren is severely wounded. The merfolk siren is poisoned. The merfolk impaler is poisoned. The merfolk impaler barely misses you. The merfolk siren chants a haunting song. You are unaffected. The merfolk impaler completely misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 robe (moderately wounded, poisoned) The fireball explodes! The fireball engulfs the merfolk impaler!! The merfolk impaler is severely wounded. The merfolk impaler looks even sicker. The merfolk impaler closely misses you. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 robe (steam, severely wounded, very poisoned) The fireball explodes! The fireball engulfs the merfolk impaler!! You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. Your toxic aura wanes. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Magic restored. Found a stone staircase leading down. You encounter a water nymph. Okay, then. Okay, then. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (asleep) The fireball explodes! The fireball engulfs the water nymph!! The water nymph is severely wounded. You hear a screech! x2 The water nymph is engulfed in a cloud of scalding steam. You kill the water nymph! Vehumet accepts your kill. You hear a splash. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter a harpy. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. You encounter a harpy. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The merfolk shouts! The merfolk is poisoned. The merfolk throws a boomerang. You block the boomerang. You encounter a wind drake. The merfolk looks even sicker. Your toxic aura wanes. The merfolk throws a boomerang. You block the boomerang. You encounter a harpy. x2 The merfolk throws a boomerang. You block the boomerang. The harpy leaves your sight. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the merfolk!! The merfolk is severely wounded. You hear an angry hiss. You hear a screech! The harpy screeches! The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. You block the boomerang. You encounter a snapping turtle. You encounter a harpy. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the snapping turtle!! The snapping turtle is heavily wounded. The snapping turtle hisses angrily. The fireball engulfs the merfolk!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. The harpy screeches! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (water) The fireball explodes! The fireball engulfs the harpy!! The harpy is severely wounded. The fireball engulfs the harpy!! The harpy is almost dead. The harpy is engulfed in a cloud of scalding steam. x3 You block the harpy's attack. The harpy closely misses you. You block the harpy's attack. The harpy closely misses you. The harpy is engulfed in a cloud of scalding steam. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (water, almost dead) The fireball explodes! The fireball engulfs the harpy!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The harpy is engulfed in a cloud of scalding steam. The harpy barely misses you. The harpy misses you. The wind drake is engulfed in a cloud of scalding steam. The harpy is engulfed in a cloud of scalding steam. The harpy misses you. The harpy claws you. The snapping turtle is engulfed in a cloud of scalding steam. The harpy claws you. You block the harpy's attack. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the harpy!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. You block the harpy's attack. The harpy completely misses you. The harpy is engulfed in a cloud of scalding steam. You block the snapping turtle's attack. The wind drake is engulfed in a cloud of scalding steam. The harpy closely misses you. x2 The harpy is engulfed in a cloud of scalding steam. You kill the harpy! Vehumet accepts your kill. You feel your power returning. The harpy is engulfed in a cloud of scalding steam. The harpy completely misses you. You block the harpy's attack. The harpy is engulfed in a cloud of scalding steam. You kill the harpy! Vehumet accepts your kill. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (water, heavily wounded) The fireball explodes! The fireball engulfs the snapping turtle!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You hear a splash. The wind drake is engulfed in a cloud of scalding steam. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (steam, water, heavily wounded, deflecting missiles) The fireball explodes! The fireball engulfs the wind drake!! The wind drake is severely wounded. The wind drake is engulfed in a cloud of scalding steam. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. The wind drake is engulfed in a cloud of scalding steam. You block the harpy's attack. The harpy barely misses you. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the wind drake!! You kill the wind drake! Vehumet accepts your kill. There is a stone staircase leading up here. You start resting. HP restored. You start resting. Magic restored. Found a spear. You see here a +0 spear. Key pressed, stopping explore. You encounter a centaur warrior. It is quivering poisoned darts and carrying a +0 shortbow. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wearing a +0 robe, quivering poisoned darts and carrying a +0 shortbow (wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the centaur warrior!! The centaur warrior is moderately wounded. The centaur warrior shouts! The centaur warrior is engulfed in a cloud of scalding steam. The centaur warrior throws a dart. The dart hits you! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wearing a +0 robe, quivering poisoned darts and carrying a +0 shortbow (steam, moderately wounded) The fireball explodes! The fireball engulfs the centaur warrior!! The centaur warrior is severely wounded. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You block the arrow. The centaur warrior is engulfed in a cloud of scalding steam. The centaur warrior throws a dart. The dart hits you! You are poisoned. The centaur warrior is engulfed in a cloud of scalding steam. The centaur warrior shoots an arrow. The arrow closely misses you. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quivering poisoned darts (steam, almost dead) The fireball explodes! The fireball engulfs the centaur warrior!! You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. You hear a splash. x4 You feel sick. You hear an angry hiss. You start resting. You feel sick. x4 You encounter a wind drake. A wind drake is nearby! A wind drake is nearby! You feel sick. You are no longer poisoned. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (deflecting missiles) The fireball explodes! The fireball engulfs the wind drake!! The wind drake is heavily wounded. The wind drake is engulfed in a cloud of scalding steam. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (heavily wounded, deflecting missiles) The fireball explodes! The fireball engulfs the wind drake!!! You kill the wind drake! Vehumet accepts your kill. You feel your power returning. You now have 335 gold pieces (gained 42). Items here: ( ) [ †. You start resting. HP restored. Magic restored. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a faun. It is wielding a +2 quarterstaff of pain and carrying a +0 sling. The faun unwields a +2 quarterstaff of pain. The faun wields a +0 sling. The faun shoots a sling bullet. You block the sling bullet. You encounter 2 fauns. A faun is carrying a +0 sling. A faun is carrying a +0 sling. The faun shouts! You hear a shout! The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. You block the sling bullet. The faun points at you and mumbles some strange words. You are outlined in light. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The faun is poisoned. x2 The faun shouts! The faun is poisoned. The faun looks even sicker. x2 The faun shoots a sling bullet. You block the sling bullet. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. The merfolk shouts! The merfolk is poisoned. The faun looks even sicker. x2 The faun shoots a sling bullet. The sling bullet completely misses you. You encounter a faun. It is wielding a +0 club and carrying a +0 sling. The merfolk looks even sicker. The faun is poisoned. The faun looks as sick as possible! Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk seems to burn from within!!! The merfolk is severely wounded. The faun seems to burn from within!!! You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The faun seems to burn from within!! The faun is severely wounded. The faun seems to burn from within!!!! You kill the faun! Vehumet accepts your kill. You hear a splash. x2 The faun seems to burn from within!! The faun is heavily wounded. The merfolk throws a boomerang. You block the boomerang. The faun shoots a sling bullet. The sling bullet barely misses you. The faun shoots a sling bullet. You block the sling bullet. The merfolk misses you. The merfolk completely misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The merfolk is poisoned. The faun is poisoned. x2 The merfolk looks even sicker. The merfolk hits you from afar with a +0 trident. The faun looks even sicker. The merfolk attacks as it pursues you! The merfolk completely misses you. The faun looks even sicker. x2 Your toxic aura wanes. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk attacks as it pursues you! The merfolk hits you from afar with a +0 trident. The faun casts a spell at you. Your willpower is stripped away! The merfolk barely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet misses you. The merfolk throws a boomerang. The boomerang completely misses you. Found a scroll of noise. You kill the faun! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The faun shoots a sling bullet. The sling bullet misses you. The merfolk throws a boomerang. The boomerang barely misses you. The merfolk throws a boomerang. The boomerang hits you but does no damage. The faun shoots a sling bullet. The sling bullet completely misses you. You kill the faun! Vehumet accepts your kill. You hear a splash. x2 The merfolk throws a boomerang. The boomerang closely misses you. You see here a scroll of noise. The merfolk throws a boomerang. The boomerang completely misses you. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The merfolk looks even sicker. You are no longer glowing. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. Your toxic aura wanes. Found a scale mail and a scroll of noise. Found a ring mail. You feel your willpower return. You encounter a sea snake. The sea snake hisses angrily. You see here a scroll of noise. A sea snake is nearby! A sea snake is nearby! A sea snake is nearby! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The sea snake is poisoned. The sea snake looks even sicker. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (lightly wounded, very poisoned) The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is severely wounded. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. You hear a shout! The plant is engulfed in a cloud of scalding steam. The sea snake is engulfed in a cloud of scalding steam. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sea snake (almost dead, very poisoned) The fireball explodes! The fireball engulfs the sea snake!!! You kill the sea snake! Vehumet accepts your kill. You feel your power returning. You hear a splash. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The plant is engulfed in a cloud of scalding steam. x3 The plant is engulfed in a cloud of scalding steam. x3 Your toxic aura wanes. The plant is engulfed in a cloud of scalding steam. x2 You encounter a merfolk. It is wielding a +0 trident. The merfolk leaves your sight. N - 6 scrolls of noise (gained 1) A nearby plant withers and dies. x2 A nearby plant withers and dies. The merfolk is engulfed in a cloud of scalding steam. x2 Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded, wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the merfolk!! The merfolk is severely wounded. The merfolk shouts! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (steam, severely wounded) The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Vehumet accepts your kill. Key pressed, stopping explore. N - 7 scrolls of noise (gained 1) Key pressed, stopping explore. Things that are here: a +0 sling; a +0 club; a faun corpse Things that are here: a +0 sling; a +2 quarterstaff of pain; a faun corpse Things that are here: a +0 quarterstaff; a +0 sling Found a stone staircase leading down. You encounter a merfolk siren. It is wielding a +2 spear of venom. The merfolk siren shouts! The merfolk siren chants a haunting song. You are unaffected. You encounter a faun. It is wielding a +0 spear and carrying a +0 sling of flaming. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The faun shouts! The faun is poisoned. The merfolk siren is poisoned. The faun looks even sicker. The merfolk siren looks even sicker. You encounter a faun. It is wielding a +0 club and carrying a +0 sling. The faun shouts! The faun is poisoned. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The merfolk siren seems to burn from within!!! You kill the merfolk siren! Vehumet accepts your kill. You feel your power returning. The faun seems to burn from within!!! The faun is almost dead. The faun seems to burn from within! The faun is heavily wounded. You kill the faun! Vehumet accepts your kill. The faun is poisoned. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. The faun looks even sicker. The faun points at you and mumbles some strange words. Your willpower is stripped away! The faun looks even sicker. The faun shoots a sling bullet. You block the sling bullet. Your toxic aura wanes. The faun casts a spell at you. You resist with significant effort. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling and carrying a +0 club (almost dead, very poisoned) The fireball explodes! The fireball engulfs the faun!! You kill the faun! Vehumet accepts your kill. You feel your power returning. s - a scroll of summoning Things that are here: a +0 sling; a +0 club You feel your willpower return. Things that are here: a +0 spear; a +0 sling of flaming You see here a +2 spear of venom. Things that are here: a +0 spear; a +0 sling of flaming You see here a +0 mace of draining. Found a parchment of Yara's Violent Unravelling. Found a leather armour. You now have 345 gold pieces (gained 10). Done exploring. Unknown command. There is a stone staircase leading down here. You fly downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! There is a stone staircase leading up here. As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. You can't go down here! You fly upwards. There is a stone staircase leading down here. You see here a +0 trident. There is a stone staircase leading down here. You fly downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! Found a potion of heal wounds. There is a stone staircase leading up here. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. You hear the lone wailing of a funeral chant. There is a stone staircase leading up here. Found an escape hatch in the ceiling. w - a potion of heal wounds There is an escape hatch in the ceiling here. Found a stone staircase leading up. You encounter a harpy. As you open the door, it creaks loudly! The harpy screeches! You hear a screech! x2 There is an open door here. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy You feel a surge of power! The sticky flame hits the harpy! The harpy is moderately wounded. The harpy is covered in liquid fire! The harpy burns! The harpy claws you but does no damage. The harpy misses you. You encounter a harpy. You hit the harpy. The harpy is heavily wounded. The harpy burns! The harpy claws you but does no damage. x2 You encounter a harpy. The harpy shakes off the sticky flame as it moves. You block the harpy's attack. The harpy barely misses you. You reach down and close the door. The harpy completely misses you. The harpy claws you but does no damage. You hit the harpy. You envenom the harpy. The harpy is poisoned. The harpy is severely wounded. The harpy barely misses you. The harpy closely misses you. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (severely wounded, poisoned) You feel a surge of power! The sticky flame hits the harpy. The harpy is severely wounded. The harpy is covered in liquid fire! The harpy burns! You kill the harpy! Vehumet accepts your kill. You feel your power returning. You reach down and open the huge gate. Found a phantasmal passage. There is a huge open gate here. There is a phantasmal passage here. You reach down and close the huge gate. You reach down and open the huge gate. There is a phantasmal passage here. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1993-gc46cf17215 0.34-a0-2022-g831a5dbace Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [RedSky] Species: Deep Elf Job: Alchemist HP: 110/110; mods: 0/0 MP: 35/35; mod: 0 Stats: 7 40 15 Position: (19, 45), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: phantasmal passage Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 11 | 5152 | 380/955 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 14 | 6689 | 0/1070 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 8 | 2545 | 0/636 Dodging | X | 0 | 0 | 15 | 4658 | 45/690 Stealth | X | 0 | 0 | 10 | 1650 | 0/356 Shields | X | 0 | 0 | 6 | 1484 | 0/495 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 11 | 2213 | 207/402 Conjurations | X | 1 | 25 | 9 | 2090 | 198/441 Hexes | X | 0 | 0 | 5 | 445 | 0/179 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 12 | 3405 | 0/631 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 25 | 9 | 2040 | 148/441 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 14 | 4730 | 0/756 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #33: 1 Attributes: #12: 3274 #13: 2929 #22: 1 #23: 34833 #24: 1221574992 #49: 3434 #73: 319347 Mutations: clarity: 1 magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #1: alchemy staff of Ivviojai {rPois Int+3 Alch} eq slot #8, inv slot #7: scarf of resistance eq slot #10, inv slot #6: amulet of the acrobat eq slot #9, inv slot #31: ring of the Bull {Fly rPois Int+5} eq slot #3, inv slot #14: +3 acid dragon scales eq slot #2, inv slot #2: +3 buckler of protection eq slot #6, inv slot #21: +1 pair of boots of flying eq slot #5, inv slot #33: +1 pair of gloves of the Lich-sworn {Int+5 Slay+2} eq slot #4, inv slot #22: +0 helmet of ice eq slot #9, inv slot #26: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~~~~~~~~~~~~~,,,>,**** ##.....~~. ~~~~~~~~~~~~~,***** ####...##,~.. ~~~~~~~~~~~,*** #.......##..~ ~~~~~~~~~~~,*########.<........~~ ~~~~~~~~~~***#.###.#.##.......~~. ~~~~~~~~~~*###..#..####........~. ~~~~~~~~~~*#....#....##~..~~....~ ~~~~~~~~,,*##..'''..###~~~~~..... ~~~~~~~~,,*####'@'#####.......... ~~~~~~~~.,*#...'''..###.....#.... ~~~~~~~~..*#....#....##.....##.## ~~~~~~~<~.##+#.†#..####.........* ~~~~~~~~~~.H.+..##.####.......... ~~~~~~~~~~~H.########...###...... ~~~~~~~~~~~~~########~...##...... ~~~~~~~~~~~~~~~~....<............ ~~~~~~~~~~~~~~~~..........~....~~ dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: shoals >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 6 at (19, 45): {{{{ CLASS: TimedMarker ticktype: 1 msg: CLASS: TimedMessaging entity: archway verb: ranges: 1: 1: 7500 2: lone wailing 2: 1: 6000 2: small ensemble 3: 1: 3250 2: gathering chorus 4: 1: 2250 2: rising multitudes 5: 1: 0 2: full choir finalmsg: The funeral rites reach a fever pitch! range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F noisemaker: funeral chant initmsg: 1: You hear the solemn chanting of funerary rites. 2: There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! _have_entered_level: true check: 10410 sound_channel: 29 dur: 10536 props: entity: archway single_timed: true low_short: 114 high: 1142 disappear: The funeral rites fall silent, and the phantasmal passage disappears! low: 1142 floor: expired_portal feat_tile: dngn_necropolis_gone turns: 1142 high_short: 114 started: true dur_short: 11420}}}} >>>>>>>>>>>>>>>>>>>>>>