Seeded DCSS version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 2401 RedSky the Trooper (level 9, -1/73 (108) HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Slain by a wight ... wielding a +4 flail (6 damage) ... on level 7 of the Dungeon. The game lasted 00:25:10 (7511 turns). RedSky the Trooper (Merfolk Conjurer) Turns: 7511, Time: 00:25:10 HP: -1/73 (108) AC: 28 Str: 7 XL: 9 Next: 46% MP: 5/18 EV: 2 Int: 21 God: Gold: 270 SH: 0 Dex: 13 Spells: 9/20 levels left rFire + . . (50%) i - +0 long sword rCold + + . (33%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv + c - melded +0 pair of boots Will +.... (no amulet) Stlth ++ e - ring of Absolutism {rC+ Will+ rCorr Slay+3 SInv} HPRegen 0.32/turn h - +4 ring of protection MPRegen 0.16/turn %: no passive effects @: tree-form, resistant, marked, on berserk cooldown, attractive, hasted and slowed, very heavily drained A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 7 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 457 gold pieces. You spent 187 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger d - a +3 heavy arbalest i - a +0 long sword (weapon) Missiles f - a throwing net g - 13 poisoned darts Armour a - a +0 robe (melded) c - a +0 pair of boots (melded) Magical Staves j - a staff of earth Jewellery e - the ring of Absolutism (worn) {rC+ Will+ rCorr Slay+3 SInv} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. h - a +4 ring of protection (worn) k - a ring of resist corrosion Wands d - a wand of digging (6) Scrolls t - 2 scrolls of teleportation f - 6 scrolls of fear r - 5 scrolls of revelation N - a scroll of noise a - 2 scrolls of enchant armour x - 3 scrolls of amnesia p - a scroll of poison Potions e - 2 potions of enlightenment m - a potion of might B - a potion of berserk rage Baubles g - 3 flux baubles Skills: - Level 7.0 Fighting + Level 4.9 Dodging - Level 4.0 Stealth - Level 6.0 Spellcasting - Level 6.0 Conjurations + Level 2.2 Translocations - Level 4.0 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 54% 2d8 1% 2 Static Discharge Conj/Air 36% 3-5/arc 4% 2 Lesser Beckoning Tloc 30% N/A 6% 2 Freeze Ice 24% 1d4 10% 1 Slow Hex 24% N/A 10% 1 Soul Splinter Necr 24% N/A 10% 1 Construct Spike Launche Frge 12% 2d3 14% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 14% 2 Volatile Blastmotes Fire/Tloc 22% 2d11 19% 3 Gloom Hex/Necr 12% N/A 28% 3 Passwall Erth 6% N/A 28% 3 Swiftness Air 6% N/A 28% 3 Martyr's Knell Necr/Summ 6% N/A 67% 4 Lee's Rapid Deconstruct Erth 3% 3d5* 95% 5 Starburst Conj/Fire 9% 6d5 99% 6 Death Channel Necr 3% N/A 100% 6 Fulsome Fusillade Conj/Alch 13% (3-5)d8 100% 8 Polar Vortex Ice 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Sewer (visited) Temple: D:4-7 Altars: Fedhas Shops: D:1 ?*(=[ D:4 : Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History The kobold geomancer is attracted toward you. The howler monkey is attracted toward you. The orc is attracted toward you. The jelly is attracted toward you. The howler monkey is attracted toward you. The water moccasin is attracted toward you. Okay, then. You unwield your +3 heavy arbalest. i - a +0 long sword (weapon) The scorpion barely misses your wight. The wight barely misses you. Your wight misses the howler monkey. Your wight barely misses the scorpion. Your wight hits the wight with a +0 battleaxe! Your wight hits the jelly with a +0 battleaxe! Your wight is burned by acid! Your wight misses the wight. The orc cowers, then darts away. The wight hits you but does no damage. The howler monkey hoots and howls with incredible vigour! The wight hits you but does no damage. The scorpion stings your wight but does no damage. The wight hits you with a +4 flail! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The kobold geomancer is attracted toward you. The orc is attracted toward you. The jelly is attracted toward you. The howler monkey is attracted toward you. You completely miss the wight. The wight is heavily damaged. The world stops spinning. The wight hits you but does no damage. Your wight barely misses the howler monkey. Your wight barely misses the wight. Your wight barely misses the howler monkey. Your wight hits the wight with a +0 battleaxe. Your wight hits the scorpion with a +0 battleaxe. The howler monkey barely misses your wight. The wight barely misses you. The wight hits you but does no damage. The scorpion stings your wight but does no damage. The wight hits you with a +4 flail. You die... !.............#..##.... #...............)##..... #.§..............##..... ...........§............ ...h§.........###....... ....h§....S...# #....... ....J§hs.K...## #....... #....§zz§....# ##....... #....z♣z§o.## #..z..... #.....z....# #..zK.... ##........## #.......# ##.......# #......## ##.....## #.......# ......# #.....### #.....## ##...## ......# ##### You could see a kobold geomancer (fleeing), a scorpion (ally target), 2 howler monkeys, a jelly (fleeing), 4 wights, an orc (fleeing) and a friendly wight (charmed). Vanquished Creatures 4 yaks (D:6) A water moccasin (D:6) An ice beast (D:6) A sky beast (D:6) An ogre (D:6) 2 phantoms 2 kobold brigands (Sewer) 2 scorpions 2 rock fish (D:7) 7 wights (D:7) 3 howler monkeys 2 bombardier beetles 3 jellies 4 hounds A drude (D:6) 3 iguanas A clockroach (D:4) An orc wizard (D:5) 5 gnolls 4 river rats 4 adders A shadow imp (D:5) 2 dart slugs 15 orcs 9 endoplasms 8 hobgoblins 4 jackals (Sewer) 3 quokkas 6 ball pythons 2 bats A frilled lizard (D:2) 6 goblins 16 kobolds 9 rats 136 creatures vanquished. Vanquished Creatures (collateral kills) A yak (D:6) A clockroach (D:6) 2 creatures vanquished. Grand Total: 138 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RedSky the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 228 | D:1 | Found Xuatz's Antique Weapon Shoppe. 238 | D:1 | Found Hiwetes's General Store. 301 | D:1 | Found Fuireely's Armour Emporium. 387 | D:1 | Reached XP level 2. HP: 4/20 MP: 1/5 388 | D:1 | HP: 1/20 [frozen (3)] 391 | D:1 | Reached skill level 1 in Fighting 532 | D:1 | Found Necvuah's Magic Scroll Shoppe. 660 | D:1 | Found Keifecik's Jewellery Shop. 1063 | D:1 | Learned a level 2 spell: Searing Ray 1290 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2070 | D:3 | Reached skill level 2 in Fighting 2081 | D:3 | Reached XP level 4. HP: 8/33 MP: 3/8 2129 | D:3 | Identified the ring of Absolutism {rC+ Will+ rCorr Slay+3 | SInv} 2145 | D:3 | Found a glowing drain. 2182 | Sewer | Entered a sewer 2237 | Sewer | Noticed a kobold brigand 2238 | Sewer | Noticed a kobold brigand 2266 | Sewer | Killed a kobold brigand 2267 | Sewer | Reached XP level 5. HP: 12/40 MP: 0/9 2385 | Sewer | Reached skill level 3 in Fighting 2394 | Sewer | Reached XP level 6. HP: 28/47 MP: 9/11 2467 | Sewer | Learned a level 4 spell: Fulminant Prism 2472 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 2524 | Sewer | Found a glowing silver altar of Zin. 3819 | D:4 | Found Nimmocay's Book Shop. 3893 | D:4 | Reached skill level 4 in Fighting 4020 | D:3 | Reached XP level 7. HP: 42/55 MP: 5/13 4284 | D:1 | Bought 3 scrolls of fear for 132 gold pieces 4284 | D:1 | Bought a scroll of teleportation for 33 gold pieces 4284 | D:1 | Bought a scroll of identify for 22 gold pieces 4379 | D:4 | Reached skill level 5 in Conjurations 4527 | D:5 | Entered Level 5 of the Dungeon 4620 | D:5 | Reached skill level 5 in Fighting 5250 | D:6 | Reached skill level 1 in Alchemy 5505 | D:6 | Reached XP level 8. HP: 41/63 MP: 7/15 5595 | D:6 | Found a blossoming altar of Fedhas. 5620 | D:6 | Reached skill level 5 in Spellcasting 6210 | D:6 | Reached skill level 6 in Fighting 6493 | D:6 | Reached XP level 9. HP: 37/71 MP: 14/17 6508 | D:6 | Reached skill level 7 in Fighting 6548 | D:6 | Reached skill level 1 in Translocations 7511 | D:7 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b D:4: layout_rooms, serial_shops, shop, corexii_shack, kennysheep_generic_room_12, chequers_serial_rivers_marsh, eino_tiny_chamber D:5: layout_loops_ring D:6: layout_layer_cave, kennysheep_mini, minmay_misc_feat_tiny D:7: layout_cave_pods, temple_fountains, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 6 7 | 7.0 Spellcasting | 3 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Alchemy | 1 4 | 4.0 Dodging | 4 | 4.9 Translocations | 2 | 2.2 Stealth | 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 9 | | 1 || 10 Melee: Dagger | 9 | | || 9 Long sword | | | 1 || 1 Fire: Arbalest | 34 | 82 | 101 || 217 Throw: Throwing net | 1 | | || 1 Cast: Magic Dart | 52 | 10 | 21 || 83 Searing Ray | 1 | 7 | 19 || 27 Fulminant Prism | | | 2 || 2 Iskenderun's Myst | | | 1 || 1 Evoke: Wand of charming | | | 14 || 14 Drink: Magic | 1 | | || 1 Curing | 2 | 1 | 8 || 11 Might | 1 | | || 1 Invisibility | | | 1 || 1 Haste | | | 1 || 1 Attraction | | | 1 || 1 Moonshine | | | 1 || 1 Berserk rage | | | 1 || 1 Resistance | | | 1 || 1 Lignification | | | 1 || 1 Read: Identify | | | 9 || 9 Enchant weapon | | | 3 || 3 Fear | | | 4 || 4 Teleportation | | | 1 || 1 Torment | | | 1 || 1 Brand weapon | | | 1 || 1 Armour: Robe | 39 | 35 | 95 || 169 None | | | 70 || 70 Dodge: Dodged | 59 | 41 | 103 || 203 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7660 | 7243 | 417 | 1966 | 3451 | 8 | 957.5 | Dungeon | 7248 | 6831 | 417 | 1763 | 3419 | 7 | 1035.4 | Sewer | 412 | 412 | 0 | 202 | 32 | 1 | 412.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1699 daAuts D:3: 1453 daAuts D:1: 1159 daAuts D:2: 1039 daAuts D:5: 1039 daAuts D:4: 519 daAuts Sewer: 412 daAuts D:7: 338 daAuts