RedSky Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 8, D:1) a +0 short sword (5, 9, D:1) a +0 dagger 4 stones (13, -12, D:1) a frilled lizard corpse (skeletalised by now) (14, -12, D:1) a +0 leather armour (14, 20, D:1) a +0 scale mail (14, 22, D:1) a ball python corpse (skeletalised by now) (14, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (21, -9, D:1) a +0 club 5 stones (23, 10, D:1) a +0 club (23, 12, D:1) a +0 dagger (27, 6, D:1) a hobgoblin skeleton (28, -10, D:1) a +0 club (33, -17, D:1) a +0 robe (33, 5, D:1) a ball python skeleton (37, -20, D:1) a +0 robe (38, -19, D:1) a +0 club (43, -7, D:1) a +0 dagger (46, 21, D:1) a ball python skeleton (47, 22, D:1) a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (3, -2, D:2) a +0 ring mail (4, 0, D:2) a jackal corpse (skeletalised by now) (15, 9, D:2) a +0 dagger a +0 robe (20, -37, D:2) a +0 leather armour (21, -34, D:2) an orb of mayhem (26, 17, D:2) a frilled lizard corpse (skeletalised by now) (27, 19, D:2) a +0 sling (30, 20, D:2) 4 boomerangs (33, 9, D:2) a +0 short sword 2 stones a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -9, D:3) a jackal skeleton (1, -2, D:3) a +0 dagger (1, -1, D:3) an inkwell talisman (3, 1, D:3) a +0 sling (6, -10, D:3) a +0 club a +0 club a goblin skeleton (8, -8, D:3) a +0 sling a +0 club a goblin skeleton (9, -10, D:3) a hobgoblin skeleton (10, -8, D:3) a +0 dagger a goblin skeleton (11, -8, D:3) a +0 sling a goblin skeleton (15, 28, D:3) an adder corpse (skeletalised by now) (16, 3, D:3) a +0 hand axe (18, -9, D:3) a +0 club a +0 sling a goblin skeleton a jackal skeleton (20, -8, D:3) a +0 sling a +0 dagger a goblin skeleton (22, 8, D:3) a +0 mace (27, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (27, 7, D:3) a +0 robe a hobgoblin skeleton (27, 25, D:3) an adder skeleton (28, 1, D:3) a +0 club (29, 4, D:3) a +0 hand axe a +0 scale mail the human skeleton of Terence (29, 6, D:3) a +0 club (29, 9, D:3) a +0 club a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (41, -1, D:3) a +0 club (48, 29, D:3) a rat skeleton (49, 1, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (49, 25, D:3) a +0 club 4 stones a kobold skeleton (51, 28, D:3) a +0 robe (55, 28, D:3) a +0 whip a +0 leather armour (62, -1, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Castroymou" {rC+ rN++ Str+4} (4660 gold) [ring of positive energy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). the eel talisman of the Goldsmith {rPois rF++ Dex-3 Slay+3} (9000 gold) [eel talisman] rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-3: It affects your dexterity (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +1 leather armour of the Griffon {Rampage rCorr} (1960 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the orb of the Pit {Energy, Int+4 SInv Air} (3420 gold) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Air: It increases the power of your Air spells. the eel talisman of Ashenzari's Regard {rF+ Str+2} (5400 gold) [eel talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). the ring of Dinkesat {rF+ Stlth+} (3480 gold) [ring of protection from fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. the ring of Idue {rC+ rCorr Dex+4 SInv} (4300 gold) [ring of see invisible] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +9 sling "Biellic" {flame, +Blink rF- rN++ Int-3} (5890 gold) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +1 ring mail of Charity {^Drain Int+7} (2510 gold) ^Drain: It drains your maximum health when unequipped. Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +4 leather armour of Gravitas {+Blink} (3600 gold) +Blink: It lets you blink. It cannot be enchanted further. the fire staff of Foolhardiness {^Fragile rF+ SInv Forge Fire Earth} (4180 gold) [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the ring of Boizu {Will++ Wiz Int+3} (5730 gold) [ring of wizardry] Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the +6 mace "Tocoept" {elec, Will+} (5010 gold) Will+: It increases your willpower. It cannot be enchanted further. the eel talisman of Zallohah {rC+ SInv} (5400 gold) [eel talisman] rC+: It protects you from cold. SInv: It lets you see invisible. the +0 leather armour "Xixt" {rPois rN+} (1740 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the +4 sling "Ejurchesu" {freeze, rElec Will- Int+3 SInv} (4300 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Dijouh" {rF+ AC+4} (5000 gold) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). the +2 helmet "Kiuv" {Snipe, rF+ Will+ Str+3} (4540 gold) rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the cold staff of Success {rElec rC+ Str-3 Dex+3 Stlth+ Ice} (4180 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. the +9 dagger "Taboh" {protect, rF- rN++ Str+3 Int+2} (6840 gold) rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:4) a +0 scale mail (3, -21, D:4) a hound corpse (skeletalised by now) (17, 9, D:4) a +0 scale mail (18, 31, D:4) a +0 dagger (34, 22, D:4) a jackal skeleton a jackal skeleton (47, 24, D:4) a +0 trident (48, -2, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, -1, D:4) a +0 hand axe of draining a +0 ring mail (49, -10, D:4) a ball python corpse (skeletalised by now) (50, -2, D:4) a +0 hand axe an orc corpse (skeletalised by now) (50, -1, D:4) a +0 whip a +0 morningstar an orc corpse (skeletalised by now) (54, 22, D:4) an adder skeleton (55, -1, D:4) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 sling (11, 15, D:5) a +0 long sword (18, -22, D:5) 3 poisoned darts (20, -3, D:5) Sif Muna's Octavo of the Blink Frog Spells Type Level a - Apportation Translocation 1 (21, -3, D:5) Sif Muna's Frostbite for Initiates Spells Type Level a - Freeze Ice 1 (unseen) (22, -3, D:5) Sif Muna's First Steps in Terra Firma Spells Type Level a - Sandblast Earth 1 (unseen) (37, -7, D:5) a quokka skeleton (40, -14, D:5) a +0 mace a +0 leather armour (41, -15, D:5) a +0 hand axe (41, -14, D:5) a +0 hand axe (41, 11, D:5) a parchment of Flame Wave (42, -14, D:5) a +0 dagger (43, -15, D:5) a +0 club (43, -13, D:5) a +0 dagger a +0 leather armour (47, -6, D:5) a +0 dagger (50, 7, D:5) a +0 ring mail (50, 22, D:5) a +0 mace (52, -13, D:5) a hound skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (0, 29, D:6) a +0 sling (2, -12, D:6) a +0 barding (9, 25, D:6) a +0 robe a +3 spear (10, 11, D:6) a +0 leather armour (10, 26, D:6) a +0 robe a +0 war axe (12, -2, D:6) a +0 club (13, -5, D:6) a bullfrog skeleton (13, 17, D:6) an adder skeleton (19, 23, D:6) a +0 falchion a +0 robe (22, 1, D:6) a +0 leather armour Level 7 of the Dungeon (2, 15, D:7) a staff of conjuration (unseen) (7, 18, D:7) a scroll of torment (12, -14, D:7) a scroll of teleportation (16, -18, D:7) a ring of protection from cold (17, -7, D:7) a +0 flail (19, -6, D:7) a wyvern corpse (19, 12, D:7) a scroll of blinking (23, 14, D:7) a +0 giant spiked club an ogre corpse (23, 15, D:7) a +3 dagger a +0 robe (28, 5, D:7) a +0 short sword the Ecumenical Temple