Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 2883946775092139217 2 Remcycle the Poker (level 1, -1/16 HPs) Began as a Merfolk Gladiator on July 21, 2025. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (20 turns). Remcycle the Poker (Merfolk Gladiator) Turns: 20, Time: 00:00:12 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 40% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: - Level 2.1 Fighting + Level 4.7 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The rat misses you. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal barely misses you. The rat closely misses you. The jackal barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the rat. You kill the rat! The jackal bites you but does no damage. The jackal closely misses you. You barely miss the hobgoblin. The jackal bites you. The jackal closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The hobgoblin barely misses you. The jackal misses you. x2 The hobgoblin hits you but does no damage. You hit the jackal. You kill the jackal! The jackal closely misses you. The hobgoblin hits you. You die... #.#... ... # ##.#..###.#######. #. #.................. ... .........# ....... .... ........##...[... #.... #............# ......##............## ......g@.$............ #.....†h.............. #..##.........<....... # #........>........ ................... .................... .....##............## ..... #............# ......##....... You could see a jackal and a hobgoblin. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Remcycle the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 20 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount Action || total ---------------------------++------- Melee: Trident || 14 Armour: Leather armour || 17 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 2 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 2 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts