Remcycle Level 1 of the Dungeon (0, 0, D:1) a ring of poison resistance (4, 29, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -1, D:1) a rat skeleton (6, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 2, D:1) a rat skeleton (13, -10, D:1) a +0 leather armour (13, -5, D:1) 3 poisoned darts (15, -6, D:1) a rat skeleton (15, 6, D:1) a +0 club (16, -6, D:1) a +0 short sword (19, -2, D:1) a +0 chain mail (29, -8, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (30, 2, D:1) a ball python corpse (skeletalised by now) (30, 18, D:1) a quokka skeleton (36, 36, D:1) a +0 club (40, 25, D:1) a +0 club (40, 35, D:1) a rat corpse (skeletalised by now) (44, -2, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder corpse (5, 9, D:2) a +0 ring mail (9, -1, D:2) 4 poisoned darts (10, 6, D:2) a quokka corpse (skeletalised by now) (11, -19, D:2) a hobgoblin corpse (skeletalised by now) (11, 11, D:2) a parchment of Magic Dart (14, 3, D:2) a +0 hammer (23, 12, D:2) a +0 short sword (23, 13, D:2) a +0 robe (26, -9, D:2) a +0 dagger a +0 short sword a +0 short sword 5 stones a goblin skeleton a kobold skeleton a kobold skeleton (27, 8, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (28, -10, D:2) a ball python skeleton (28, -9, D:2) an adder skeleton (35, -1, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (48, -15, D:2) a +0 hand axe (49, -12, D:2) a +0 leather armour (49, -9, D:2) a +0 club a kobold corpse (skeletalised by now)