Dungeon Crawl Stone Soup version 0.34-a0-583-gc6ea85272a (webtiles) character file. Game seed: 12537440154581037228 4 Remcycle the Poker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Aug 9, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (112 turns). Remcycle the Poker (Merfolk Gladiator) Turns: 112, Time: 00:00:21 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 13 Int: 7 God: Gold: 6 SH: 0 Dex: 21 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a +6 ring of dexterity (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of revelation {unknown} Skills: - Level 2.1 Fighting + Level 4.9 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 52% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. You hit the jackal. You kill the jackal! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You puncture the endoplasm! You kill the endoplasm! You puncture the goblin! You kill the goblin! The jackal bites you but does no damage. You barely miss the jackal. The jackal misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ##...###.## #.!...#... #.....#..##### .....#....... ### .........# ... #.......# #.### #.......# #.... #h#....... ###..########@######## ..............### #####................. #.........############ ##.###.#### ##.###.# #......# ####.### ### ### #.## #.## #.## You could see a jackal. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Remcycle the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 112 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_basic Action || total ---------------------------++------- Melee: Trident || 18 Armour: Leather armour || 15 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 0 | 79 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 0 | 79 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts