Dungeon Crawl Stone Soup version 0.34-a0-628-gb9eed9ed82 (webtiles) character file. Game seed: 17450622165713736802 241858 Remcycle the Unseen (level 19, -8/102 HPs) Began as a Vine Stalker Brigand on Aug 16, 2025. Was the Champion of Dithmenos. Hit by a javelin thrown by a merfolk javelineer (12 damage) ... on level 4 of the Shoals on Aug 17, 2025. The game lasted 01:29:04 (28324 turns). Remcycle the Unseen (Vine Stalker Brigand) Turns: 28324, Time: 01:29:04 Health: -8/102 AC: 44 Str: 18 XL: 19 Next: 82% Magic: 0/36 EV: 20 Int: 20 God: Dithmenos [******] Gold: 2579 SH: 0 Dex: 27 Spells: 42/42 levels left rFire + + + (20%) k - +8 pair of quick blades "Gyre" and "Gimble" {protect} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) q - +6 swamp dragon scales "Dagielas" {^Contam rPois rCorr Int+3 Dex+4} rPois + (33%) w - +1 hat {Will+} rElec + (33%) t - +2 cloak {Stlth+} rCorr + (50%) v - +0 pair of gloves "Heprei" {*Silence rF+++ MP-7 Stlth+} SInv + o - +5 pair of boots of Duty {Str+3 SInv} Will +++.. z - amulet "Camiar" {Spirit *Slow AC+4 Int+4} Stlth +++++ n - ring of Qiurri Keun {*Slow rElec rCorr AC+4 Int+2 Slay+3} HPRegen 1.17/turn i - ring "Fejesom" {rPois MP+11 Dex+2 SInv} MPRegen 0.25/turn %: slow self (2%), clarity, guardian spirit @: under a protective aura, slowed, studying Earth Magic, invisible, very slow A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2, clarity, clumsy 1, low MP 1, efficient metabolism }: 1/15 runes: gossamer a: Renounce Religion, Shadowslip, Aphotic Marionette, Primordial Nightfall You were on level 4 of the Shoals. You worshipped Dithmenos. Dithmenos was exalted by your worship. You visited 7 branches of the dungeon, and saw 33 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Trove. You collected 4517 gold pieces. You spent 1938 gold pieces at shops. Inventory: Hand Weapons k - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} (You acquired it on level 8 of the Dungeon) m - the +7 quick blade of Noon {heavy, rElec} (You found it in a treasure trove) rElec: It insulates you from electricity. Missiles d - 66 poisoned darts (quivered) e - 15 curare-tipped darts g - 3 throwing nets l - 8 datura-tipped darts Armour o - the +5 pair of boots of Duty (worn) {Str+3 SInv} (You found it in a treasure trove) Str+3: It affects your strength (+3). SInv: It lets you see invisible. q - the +6 swamp dragon scales "Dagielas" (worn) {^Contam rPois rCorr Int+3 Dex+4} (You acquired it on level 5 of the Lair of Beasts) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). r - the +1 pair of gloves of Eternal Winter {Rampage Dex+3 Stlth+} (You found it on level 5 of the Lair of Beasts) Rampage: It bestows one free step when moving towards enemies. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. t - a +2 cloak of stealth (worn) v - the +0 pair of gloves "Heprei" (worn) {*Silence rF+++ MP-7 Stlth+} (You found it on level 15 of the Dungeon) *Silence: It may silence you when you take damage. rF+++: It renders you almost immune to fire. MP-7: It affects your magic capacity (-7). Stlth+: It makes you more stealthy. w - a +1 hat of willpower (worn) x - the quicksilver dragon scales of the Mertaur {rElec Will+} (You bought it in a shop on level 2 of the Orcish Mines) rElec: It insulates you from electricity. Will+: It increases your willpower. Jewellery a - a ring of willpower b - a ring of resist corrosion c - a ring of positive energy h - a ring of flight i - the ring "Fejesom" (worn) {rPois MP+11 Dex+2 SInv} (You found it on level 4 of the Shoals) [ring of poison resistance] rPois: It protects you from poison. MP+11: It affects your magic capacity (+11). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. j - a ring of protection from fire n - the ring of Qiurri Keun (worn) {*Slow rElec rCorr AC+4 Int+2 Slay+3} (You found it in a treasure trove) [ring of resist corrosion] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). u - a +4 ring of protection z - the amulet "Camiar" (worn) {Spirit *Slow AC+4 Int+4} (You found it in a treasure trove) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Slow: It may slow you when you take damage. AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). Wands b - a wand of quicksilver (15) e - a wand of paralysis (35) f - a wand of mindburst (54) a - a wand of flame (71) c - a wand of iceblast (25) p - a wand of polymorph (6) d - a wand of digging (4) Scrolls g - 4 scrolls of fog w - 8 scrolls of enchant weapon b - a scroll of blinking i - 11 scrolls of identify t - 11 scrolls of teleportation a - 6 scrolls of enchant armour r - 3 scrolls of revelation W - a scroll of brand weapon f - a scroll of fear p - a scroll of poison Potions b - 6 potions of brilliance c - 9 potions of curing M - 4 potions of mutation e - 5 potions of enlightenment L - 4 potions of lignification r - 3 potions of resistance C - 5 potions of cancellation i - 4 potions of invisibility B - 2 potions of berserk rage h - 6 potions of haste m - a potion of might Miscellaneous h - a +1 box of beasts g - a +0 condenser vane i - a +0 phantom mirror j - a +0 lightning rod (4/4) Skills: + Level 12.3 Fighting + Level 15.2 Short Blades - Level 1.7 Throwing + Level 11.2 Armour + Level 11.1 Dodging + Level 19.8 Stealth + Level 12.4 Spellcasting + Level 10.6 Invocations + Level 9.8 Evocations You had 42 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 9% 1 Foxfire Conj/Fire 48% 2x1d6 9% 1 Sandblast Erth 24% 2d8 9% 1 Slow Hex 48% N/A 9% 1 Soul Splinter Necr 48% N/A 9% 1 Call Imp Summ 24% N/A 13% 2 Construct Spike Launche Frge 24% 2d4 13% 2 Ensorcelled Hibernation Hex/Ice 24% N/A 13% 2 Jinxbite Hex 24% 2d2 13% 2 Lesser Beckoning Tloc 24% N/A 13% 2 Mercury Arrow Conj/Alch 24% 2d7 13% 2 Scorch Fire 24% 2d6 13% 2 Static Discharge Conj/Air 24% 3-4/arc 13% 2 Frozen Ramparts Ice 24% 1d4 26% 3 Fugue of the Fallen Necr 12% N/A 26% 3 Launch Clockwork Bee Frge 12% N/A 26% 3 Maxwell's Portable Pile Tloc 12% (3-9)d3 26% 3 Passwall Erth 12% N/A 26% 3 Stone Arrow Conj/Erth 24% 3d8 26% 3 Teleport Other Tloc 12% N/A 26% 3 Tukima's Dance Hex 12% N/A 26% 3 Cause Fear Hex 6% N/A 63% 4 Dispel Undead Necr 12% 3d9 63% 4 Flame Wave Conj/Fire 12% 2d6 63% 4 Iskenderun's Battlesphe Conj/Frge 12% 2d8 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Leda's Liquefaction Alch/Erth 6% N/A 63% 4 Olgreb's Toxic Radiance Alch 12% N/A 63% 4 Petrify Alch/Erth 6% N/A 63% 4 Sticky Flame Fire/Alch 12% 2d5 63% 4 Summon Seismosaurus Egg Summ/Erth 12% N/A 63% 4 Detonation Catalyst Fire/Alch 12% 1d1 93% 5 Irradiate Conj/Alch 6% 3d13 93% 5 Metabolic Englaciation Hex/Ice 6% N/A 93% 5 Summon Forest Summ/Tloc 6% N/A 93% 5 Bombard Conj/Erth 6% 9d2 100% 6 Eringya's Noxious Bog Alch 6% 4d6 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Summon Cactus Giant Summ 6% N/A 100% 6 Enfeeble Hex 6% N/A 100% 7 Magnavolt Erth/Air 6% 4d10 100% 7 Summon Hydra Summ 6% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D:5 ! D:8 [: Orc:1 :[ Orc:2 [:!=*: Elf:2 :( Shoals:2 : Shoals:4 : Portals: Abyss: Lair:5 Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You possess an exceptional clarity of mind. You are clumsy. (Dex -2) Your magical capacity is low. (-10% MP) Your metabolism doubles the duration of potion status effects. Message History You feel sick. You are no longer poisoned. The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You fade into invisibility! Your mutated metabolism churns, savouring the potion of invisibility. The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin closely misses you. The merfolk javelineer throws a javelin. The javelin closely misses you. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You hit the merfolk javelineer but do no damage. Your weapon exudes an aura of protection. You bite the merfolk javelineer. You drain its power. You feel invigorated. Your unstable footing causes you to fumble your attack. x3 The merfolk javelineer is lightly wounded. Your shadow hits the merfolk javelineer with a quick blade. Your shadow hits the merfolk javelineer with a quick blade! The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * Your unstable footing causes you to fumble your attack. The merfolk javelineer throws a javelin. The javelin closely misses you. Your unstable footing causes you to fumble your attack. The merfolk javelineer throws a javelin. The javelin pierces through you! You die... ≈~~~~~~~~...~~~≈≈≈≈ ≈≈≈P~## ~~~~~~~..[†~~~~≈≈≈≈ ###### ≈~~~~# ~~~~~~.....~~~~~≈≈##≈≈≈≈≈# ~~~PP. ~~~~~~......~~~~≈##~....#≈##~~:.# ≈~~~~~#####.#~~~~#~†)≈≈.:# #~P..# ≈~~~~~#...#~#~~~~#~~#≈# #