Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 12067804079346106261 0 RexxRaptorr the Nimble (level 1, 17/17 HPs) Began as a Gnoll Wanderer on Oct 15, 2024. Got out of the dungeon alive. The game lasted 00:00:16 (3 turns). RexxRaptorr the Nimble (Gnoll Wanderer) Turns: 3, Time: 00:00:16 Health: 17/17 AC: 5 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 13 Int: 12 God: Gold: 0 SH: 4 Dex: 12 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . b - +0 buckler rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 8.4 Dodging + Level 2.1 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 3.6 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 20% 1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 10% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) d - a +2 leather armour (worn) Potions c - a potion of lignification {!q} ##++## #....# #.ßß.# #....# #..@.# ###### There were no monsters in sight! Message History Options error: Bad channel -- pray (HDAMessageColors.rc:28) Options error: Bad channel -- food (HDAMessageColors.rc:31) Options error: Bad channel -- rotten_meat (HDAMessageColors.rc:48) Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears without a glow' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears without a sign' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears into the void' Options error: Bad colour 'boring' in message_colour setting: 'boring:glow with a rainbow of weird colours and disappear' Options error: Bad colour 'boring' in message_colour setting: 'boring:glows slightly and disappears' Options error: Bad colour 'boring' in message_colour setting: 'boring:is slowly consumed by flames' Options error: Bad colour 'boring' in message_colour setting: 'boring:slowly burns to ash' Options error: Bad colour 'boring' in message_colour setting: 'boring:slowly crumbles into the ground' Options error: Bad colour 'boring' in message_colour setting: 'boring:shimmers? and breaks? into pieces' Options error: Bad colour 'boring' in message_colour setting: 'boring:stares at you suspiciously for a moment' Options error: Bad colour 'boring' in message_colour setting: 'boring:trembles before you' Options error: Bad colour 'boring' in message_colour setting: 'boring:You feel mildly nauseous' Options error: Bad colour 'boring' in message_colour setting: 'boring:Multicoloured lights dance around' Options error: Bad allow_self_target value: never (should be false, prompt or true) (RexxRaptorr.rc:40) Options error: Unknown explore stop condition 'gates' (RexxRaptorr.rc:351) Options error: Unknown explore stop condition 'gates' (RexxRaptorr.rc:352) Options error: Unknown explore stop condition 'greedy_sacrificeable' (RexxRaptorr.rc:352) Bad channel name 'pray' for runrest: 'pray:' Welcome, RexxRaptorr the Gnoll Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a potion of lignification {!q}, a +2 leather armour; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness. There is a staircase leading out of the dungeon here. You have escaped! Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring, serial_shops, shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3 | 3 | 0 | 0 | 0 | 1 | 3.0 | Dungeon | 3 | 3 | 0 | 0 | 0 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3 daAuts Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RexxRaptorr the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | RexxRaptorr set off with the following items: a +0 dagger, | a +0 buckler, a potion of lignification {!q}, a +2 leather | armour; and the following spell memorised: Shock; and the | following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 3 | D:$ | Got out of the dungeon alive.