Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 16210751514418363246 24 RexxRaptorr the Shield-Bearer (level 3, 25/25 HPs) Began as a Gnoll Wanderer on Aug 4, 2025. Got out of the dungeon alive. The game lasted 00:03:17 (913 turns). RexxRaptorr the Shield-Bearer (Gnoll Wanderer) Turns: 913, Time: 00:03:18 Health: 25/25 AC: 7 Str: 18 XL: 3 Next: 2% Magic: 7/7 EV: 10 Int: 12 God: Gold: 117 SH: 7 Dex: 11 Spells: 6/7 levels left rFire x . . (150%) a - +0 dagger rCold . . . (100%) d - +2 buckler rNeg . . . (100%) f - +3 leather armour of Defiance {rPois rF- Stlth+} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ g - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 2.5 Armour + Level 0.6 Dodging + Level 4.1 Stealth + Level 6.5 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 3.7 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 2.5 Evocations + Level 0.5 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level y - Kinetic Grapnel Frge 40% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 10% N/A 24% 3 Blink Tloc 4% N/A 41% 2 Grave Claw Necr 4% 2d7 41% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 65% 3 Passwall Erth 2% N/A 65% 3 Airstrike Air 1% 2d(1-17) 96% 4 Summon Mana Viper Hex/Summ 2% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *? D:2 ( Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of gloves (worn) c - a +0 robe d - a +2 buckler (worn) f - the +3 leather armour of Defiance (worn) {rPois rF- Stlth+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. Jewellery g - a +6 ring of strength (worn) (You found it on level 2 of the Dungeon) Talismans e - a quill talisman (You found it on level 1 of the Dungeon) Scrolls g - 2 scrolls of fog c - 4 scrolls of blinking {unknown} d - a scroll of identify {unknown} Potions f - 2 potions of haste {unknown} j - a potion of magic {unknown} k - 2 potions of lignification {unknown} ...............#.#....# ###..... .......#########'#########......# .......#.................#.)..... .......#.#.###########.#.#....... .......#.##.#.......#.##.#....... .......#.#.#.###'###.#.#.#)...... .......#.#.#.#.....#.#.#.#....... .....###.#.#.#..[..#.#.#.###.##.. .....'.'.#.#.+..@..+.#.#.'.'.##.. .....###.#.#.#.....#.#.#.###..... .......#.#.#.#....[#.#.#.#####... #.....##.#.#.###+###.#.#.##...... ########.##.#.......#.##.##...... #.#.###########.#.##....). #.................######.# #########'##############.# #.#..............# There were no monsters in sight! Message History No target in view! The bat hits you but does no damage. The bat hits you but does no damage. You miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. x2 You hit the bat. You kill the bat! No target in view! No target in view! Found 8 gold pieces. Found a stone staircase leading up. You now have 117 gold pieces (gained 8). No target in view! There is a stone staircase leading up here. Found a parchment of Blink. Found a scratched golden ring. You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. g - a +6 ring of strength You feel stronger. g - a +6 ring of strength (worn) Found a stone staircase leading down. Found a stone staircase leading down. Okay, then. An endoplasm comes into view. An endoplasm is nearby! There is a stone staircase leading down here. Found a stone staircase leading up. Found a flail. Found a parchment of Kiss of Death. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 12, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 chain mail. There is a staircase leading out of the dungeon here. You have escaped! Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, serial_shops, shop, shop D:2: layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond, nicolae_concentric_dashed_squares_wild Vanquished Creatures 4 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:1) 4 ball pythons 4 bats 2 frilled lizards A goblin (D:1) 4 kobolds 25 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 916 | 872 | 44 | 5 | 556 | 2 | 458.0 | Dungeon | 916 | 872 | 44 | 5 | 556 | 2 | 458.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 552 daAuts D:2: 364 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RexxRaptorr the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | RexxRaptorr set off with the following items: a +0 dagger, | a +0 pair of gloves, a +0 robe, a +2 buckler, a scroll of | fog; and the following spell memorised: Kinetic Grapnel; | and the following spells available to memorise: Launch | Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 120 | D:1 | Found Ceenul's Magic Scroll Emporium. 228 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/5 492 | D:1 | Found Guboli Wipn's General Store. 702 | D:2 | Identified the +3 leather armour of Defiance {rPois rF- | Stlth+} 717 | D:2 | Found Daim's Weapon Shoppe. 882 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/7 913 | D:$ | Got out of the dungeon alive. Action || total ---------------------------++------- Melee: Dagger || 126 Bite || 8 Stab: Sleeping || 6 Armour: Robe || 49 Leather armour || 27 Dodge: Dodged || 78 Block: Buckler || 58