Dungeon Crawl Stone Soup version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 680994042408379337 18 RonnieColeman the Conjurer (level 2, -9/17 HPs) Began as an Octopode Conjurer on Oct 13, 2022. Mangled by an ogre ... wielding a +0 giant spiked club (26 damage) ... on level 4 of the Dungeon. The game lasted 00:02:26 (976 turns). RonnieColeman the Conjurer (Octopode Conjurer) Turns: 976, Time: 00:02:26 Health: -9/17 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 0/5 EV: 13 Int: 20 God: Gold: 71 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . j - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 dagger j - a +0 short sword (weapon) Scrolls c - a scroll of identify {unknown} f - a scroll of poison {unknown} i - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - a potion of degeneration {unknown} g - a potion of attraction {unknown} h - a potion of heal wounds {unknown} Skills: + Level 1.0 Short Blades - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 10% 6-21 19% 3 Dazzling Flash Conj/Hex 20% N/A 19% 3 Sublimation of Blood Necr 2% N/A 22% 2 Wereblood Tmut 2% N/A 22% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Sticky Flame Conj/Fire 10% 2d3 54% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Magic restored. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre closely misses you. The ogre attacks as you move away! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #. ...####.....## ####.####.#.###.##... ......#......#.##.#. #.##.#..#.###.##.#. #.......#.....####. #########.....##########. ..............# #.....< ..####..O....# #.##### #...(...@.....#####.#### ......................># ...####.#...#.#........# .# #.....#.#.....#..# #####.#.##.####..# #.#....# ..# #.###### .# #.# .# #.# You could see an ogre. Vanquished Creatures A ball python (D:1) 3 bats (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RonnieColeman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Reached XP level 2. HP: 14/17 MP: 3/5 537 | D:1 | Found a faded altar of an unknown god. 821 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:2 | Reached skill level 1 in Short Blades 884 | D:2 | You fall into a shaft and drop 2 floors! 964 | D:4 | Noticed an ogre 976 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring, ebering_ecumenical_altar_hall D:2: layout_basic, serial_shops, shop D:4: layout_basic, minmay_temple_entry_mist, gammafunk_ghost_abyssal_escape, nicolae_underground_beach Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Dagger || 23 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 9 Searing Ray || 1 Stab: Sleeping || 6 Dodge: Dodged || 12