Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 13507919223999637767 74 RonnieColeman the Conjurer (level 4, -5/28 HPs) Began as an Octopode Conjurer on Nov 3, 2024. Was a Follower of Kikubaaqudgha. Slain by a hell rat (16 damage) ... in a sewer. The game lasted 00:03:21 (880 turns). RonnieColeman the Conjurer (Octopode Conjurer) Turns: 880, Time: 00:03:22 Health: -5/28 AC: 1 Str: 6 XL: 4 Next: 28% Magic: 5/7 EV: 12 Int: 28 God: Kikubaaqudgha [*.....] Gold: 67 SH: 0 Dex: 10 Spells: 3/8 levels left rFire . . . i - +8 whip of Irritation {venom, rElec Will+ SInv} rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + g - +6 ring of intelligence rCorr . (no ring) SInv + (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Unearth Wretches You were in a sewer. You worshipped Kikubaaqudgha. Kikubaaqudgha was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 67 gold pieces. Inventory: Hand Weapons i - the +8 whip of Irritation (weapon) {venom, rElec Will+ SInv} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Jewellery g - a +6 ring of intelligence (left tentacle) Scrolls c - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of blinking {unknown} j - a scroll of immolation {unknown} k - a scroll of identify {unknown} l - a scroll of acquirement {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} d - a potion of curing {unknown} e - a potion of invisibility {unknown} m - a potion of degeneration {unknown} Skills: * Level 1.6 Fighting * Level 1.2 Maces & Flails - Level 2.0 Dodging * Level 3.8 Stealth * Level 2.6 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 e - Sublimation of Blood Necr 3% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 3% 1 Soul Splinter Necr 12% N/A 9% 1 Grave Claw Necr 6% 2d7 13% 2 Fulminant Prism Conj/Alch 7% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 34% 4 Animate Dead Necr 3% N/A 65% 4 Curse of Agony Necr 3% N/A 94% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (asleep, 100% to hit) The searing ray hits the hell rat. The hell rat is lightly wounded. The hell rat roars deafeningly! (Press . to maintain the ray.) The hell rat twitches its whiskers. The searing ray hits the hell rat but does no damage. The hell rat is lightly wounded. You finish channelling your searing ray. You enter the shallow water. Things that are here: a river rat corpse; a rat corpse You enter the shallow water. You enter the shallow water. You start resting. Magic restored. You enter the shallow water. Things that are here: a river rat corpse; a rat corpse You enter the shallow water. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (lightly wounded, wandering, hasn't noticed you, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the hell rat. Your grab misses the hell rat. The hell rat is heavily wounded. The hell rat closely misses you. The hell rat bites you! Ouch! That really hurt! You hit the hell rat. The hell rat is poisoned. Your grab misses the hell rat. You squeeze the hell rat. The hell rat is almost dead. The hell rat bites you! Ouch! That really hurt! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! ######### ###~~~...~### ###..~...@.~~.### #.~~.~##r##~~..~# ##..~###~~ ###†~~## #.~.##~~~~ ##~†.# #.~~#~..~~ #~..# #..~##~!!? ##..~# ##~.~###?∩ ###.~~## #~~~..#####..~.~# ###..~~.∩..~.†### You could see a hell rat (very poisoned). Vanquished Creatures A gnoll (D:2) An adder (D:3) 3 river rats A ribbon worm (D:3) A ball python (D:2) A bat (D:2) 2 endoplasms (D:2) 3 giant cockroaches 3 jackals (D:2) 2 kobolds (D:2) A quokka (D:3) 2 frilled lizards 7 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RonnieColeman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 37 | D:1 | You fall into a shaft and drop 1 floor! 40 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 47 | D:2 | Became a worshipper of Kikubaaqudgha 343 | D:2 | Reached XP level 2. HP: 18/18 MP: 5/5 415 | D:2 | Identified the +8 whip of Irritation {venom, rElec Will+ | SInv} 543 | D:2 | Reached skill level 1 in Fighting 543 | D:2 | Reached XP level 3. HP: 20/23 MP: 1/6 741 | D:3 | Reached * piety under Kikubaaqudgha 741 | D:3 | Received a gift from Kikubaaqudgha 742 | D:3 | Reached skill level 1 in Maces & Flails 746 | D:3 | Found a glowing drain. 752 | Sewer | Entered a sewer 766 | Sewer | Reached XP level 4. HP: 26/28 MP: 7/7 807 | Sewer | Learned a level 2 spell: Searing Ray 810 | Sewer | Learned a level 2 spell: Sublimation of Blood 880 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, chequers_big_river, minmay_lizard_king D:2: layout_rooms, basic_altar, minmay_randomly_rotated_circles D:3: layout_basic, led_sif_book, zin_treasury, hellmonk_ecumenical_altar_leap_of_faith, gup_sewer_entry_bubbles Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Fighting | 1 | 1.6 Maces & Flails | 1 | 1.2 Dodging | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Short sword | 6 | || 6 Constrict | 8 | 1 || 9 Tentacles | 5 | 1 || 6 Whip | 23 | 9 || 32 Cast: Magic Dart | 12 | || 12 Searing Ray | | 1 || 1 Stab: Sleeping | 5 | || 5 Armour: Skin | 14 | 2 || 16 Dodge: Dodged | 20 | 5 || 25