Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 458974129991028444 44 RonnieColeman the Conjurer (level 3, -4/23 HPs) Began as an Octopode Conjurer on Nov 4, 2024. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1355 turns). RonnieColeman the Conjurer (Octopode Conjurer) Turns: 1355, Time: 00:02:36 Health: -4/23 AC: 1 Str: 6 XL: 3 Next: 60% Magic: 0/7 EV: 12 Int: 22 God: Gold: 35 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) g - a +0 sling Missiles b - 4 poisoned darts Scrolls c - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} Potions a - 3 potions of magic f - a potion of enlightenment {unknown} Skills: + Level 1.1 Fighting * Level 0.5 Ranged Weapons - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 13% 1 Confusing Touch Hex 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm misses you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. A hobgoblin comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! Without enough magic to sustain it, your searing ray dissipates. The ribbon worm barely misses you. Your magical contamination has completely faded away. The web tears apart. You shoot a sling bullet. The hobgoblin shouts! The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you. The web tears apart. d - a +0 dagger (weapon) The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. Your grab misses the ribbon worm. You squeeze the ribbon worm. The ribbon worm is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... +................... #.................) ###................# #......###.........# ####..................# .#..........##.........# ............############ ##...?†.<...###### #.. ..$...w@.........#####.# ......g...†....†........ #.#...#########[....##.# #... #.#.#..#.# #.. #.#......# .... #......... ###. #######.#. ## #...##.## #.#.##.## You could see a ribbon worm (catching breath) and a hobgoblin. Vanquished Creatures 2 dart slugs (D:1) 2 ribbon worms (D:2) An orc (D:2) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:2) A goblin (D:1) 4 hobgoblins 3 jackals (D:2) A quokka (D:1) 4 bats 3 frilled lizards 3 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RonnieColeman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 453 | D:1 | Found a faded altar of an unknown god. 829 | D:2 | Reached skill level 1 in Fighting 830 | D:2 | Reached XP level 3. HP: 23/23 MP: 7/7 863 | D:2 | Learned a level 2 spell: Searing Ray 1355 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, serial_corexii_hall, corexii_hall_statues_t, chequers_hall_statues_corner_a, corexii_hall_statues_deadend, chequers_hall_statues_corner_a, hellmonk_ecumenical_altar_crossroads, minmay_misc_feat_room D:2: layout_basic, kennysheep_generic_room_11 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Ranged Weapons | | 0.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 26 Tentacles || 15 Constrict || 10 Dagger || 12 Fire: Sling || 35 Cast: Magic Dart || 6 Searing Ray || 3 Stab: Sleeping || 9 Armour: Skin || 28 Dodge: Dodged || 33