Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 618792305421082536 2853 RonnieColeman the Magician (level 9, -2/54 HPs) Began as an Octopode Conjurer on Nov 4, 2024. Was a Follower of Vehumet. Slain by a fire elemental (16 damage) ... summoned by a deep elf pyromancer ... on level 7 of the Dungeon on Nov 5, 2024. The game lasted 00:20:51 (7564 turns). RonnieColeman the Magician (Octopode Conjurer) Turns: 7564, Time: 00:20:52 Health: -2/54 AC: 10 Str: 11 XL: 9 Next: 75% Magic: 23/29 EV: 12 Int: 24 God: Vehumet [*.....] Gold: 395 SH: 0 Dex: 14 Spells: 19/23 levels left rFire x . . u - +3 scythe (protect) rCold + + + (shield currently unavailable) rNeg + + + h - +2 hat "Bamiang" {rElec rN+++ Dex+4} rPois + (no amulet) rElec + g - ring of protection from cold rCorr . k - ring of positive energy SInv . n - ring of protection from cold Will ..... p - ring of magical power Stlth +++++ j - ring of Boillirph {Ice rPois Str+4 Stlth+} HPRegen 0.29/turn (no ring) MPRegen 0.21/turn (no ring) (no ring) %: no passive effects @: under a protective aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, frail 1 a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 395 gold pieces. Inventory: Hand Weapons b - a +0 dagger o - a +0 short sword of venom u - a +3 scythe of protection (weapon) Missiles d - a throwing net Armour h - the +2 hat "Bamiang" (worn) {rElec rN+++ Dex+4} (You acquired it on level 6 of the Dungeon) Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Magical Staves l - a staff of conjuration Jewellery g - a ring of protection from cold (left tentacle) j - the ring of Boillirph (on tentacle) {Ice rPois Str+4 Stlth+} (You acquired it on level 5 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. Stlth+: It makes you more stealthy. k - a ring of positive energy (right tentacle) n - a ring of protection from cold (on tentacle) p - a ring of magical power (on tentacle) Wands m - a wand of roots (8) v - a wand of polymorph (20) w - a wand of flame (1) Scrolls f - 7 scrolls of teleportation r - a scroll of vulnerability s - 2 scrolls of fog {unknown} y - a scroll of summoning {unknown} z - a scroll of amnesia Potions a - 2 potions of magic c - 2 potions of invisibility e - a potion of lignification i - a potion of ambrosia q - a potion of heal wounds t - 2 potions of attraction A - a potion of brilliance {unknown} B - 2 potions of curing Skills: - Level 5.0 Fighting - Level 0.1 Short Blades - Level 2.0 Dodging - Level 5.0 Stealth * Level 7.7 Spellcasting + Level 7.3 Conjurations + Level 5.5 Fire Magic You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 36% N/A 7% 1 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 14% 4 Tukima's Dance Hex 9% N/A 21% 3 Vampiric Draining Necr 9% 2d6 21% 3 Dimensional Bullseye Hex/Tloc 4% N/A 54% 4 Martyr's Knell Necr/Summ 9% N/A 54% 4 Starburst Conj/Fire 20% 6d7 58% 6 Curse of Agony Necr 9% N/A 88% 5 Plasma Beam Fire/Air 11% 2x1d22 97% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Ossuary (visited) Temple: D:4-7 Altars: Hepliaklqana Makhleb Nemelex Xobeh Okawaru Uskayaw Vehumet Zin Shops: D:6 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are frail. (-10% HP) Message History The deep elf pyromancer is moderately wounded. The fire elemental misses you. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. You finish channelling your searing ray. The deep elf pyromancer hits you with a +0 short sword. The fire elemental closely misses you. You miss the deep elf pyromancer. You grab the deep elf pyromancer. The deep elf pyromancer is heavily wounded. You constrict the deep elf pyromancer. The fire elemental hits you. The fire elemental burns you! The fire burns you terribly! The deep elf pyromancer casts a spell. The deep elf pyromancer blinks free of you. The deep elf pyromancer blinks free! The fire elemental hits you. The fire elemental burns you! The fire burns you terribly! The deep elf pyromancer mumbles some strange words. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 75% to hit) The searing ray hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. The searing ray hits the fire elemental. The fire elemental is lightly damaged. (Press . to maintain the ray.) The fire elemental closely misses you. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! You hit the deep elf pyromancer. Your weapon exudes an aura of protection. You grab the deep elf pyromancer. The deep elf pyromancer is almost dead. You constrict the deep elf pyromancer! The fire elemental hits you. The fire elemental burns you! The fire burns you terribly! * * * LOW HITPOINT WARNING * * * The deep elf pyromancer completely misses you. The fire elemental hits you. The fire elemental burns you! The fire burns you terribly! You die... #.# #.# ## #.# .### ##.######.... #.........# # #####.#..## .# #.#.###.# #..e.).# ##..@E.# ####.E# #.○○# #### You could see a deep elf pyromancer and 2 fire elementals. Vanquished Creatures Pikel (D:6) Prince Ribbit (D:5) Grinder (D:6) Sigmund (D:5) Eustachio (D:6) Menkaure (D:6) 2 water moccasins Duvessa (D:4) 2 ogres (D:5) A centaur (D:7) 2 lemures (D:6) A bullfrog (D:5) 3 scorpions A burial acolyte (Ossuary) 2 wights (Ossuary) 3 jellies Dowan (D:4) A crimson imp (D:6) 2 hounds (D:5) A bombardier beetle (D:5) Crazy Yiuf (D:3) An orc priest (D:5) Ijyb (D:5) 3 iguanas (D:4) Terence (D:3) A mummy (Ossuary) 4 adders A shadow imp (D:6) A white imp (D:5) 3 dart slugs 3 ribbon worms 5 orcs 10 ball pythons 9 bats 6 endoplasms A giant cockroach (D:4) 11 goblins 6 hobgoblins 10 jackals 3 quokkas 7 frilled lizards 3 gnoll skeletons (Ossuary) 8 kobolds 9 kobold skeletons (Ossuary) 6 orc skeletons (Ossuary) 6 rats 149 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RonnieColeman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 512 | D:1 | Learned a level 2 spell: Searing Ray 637 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1401 | D:1 | Learned a level 1 spell: Foxfire 1572 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1712 | D:2 | Reached skill level 1 in Fighting 2249 | D:3 | Noticed Terence 2262 | D:3 | Killed Terence 2263 | D:3 | Reached XP level 5. HP: 21/34 MP: 1/9 2387 | D:3 | Reached skill level 1 in Fire Magic 2663 | D:3 | Found a runed translucent door. 2664 | D:3 | Noticed Crazy Yiuf 2989 | D:3 | Found a faded altar of an unknown god. 3245 | D:4 | Found a hazy altar of Hepliaklqana. 3346 | D:4 | Noticed Duvessa 3585 | D:4 | Noticed Dowan 3633 | D:4 | Reached XP level 6. HP: 41/41 MP: 10/10 3637 | D:4 | Found a hide-covered altar of Uskayaw. 3914 | D:4 | Reached skill level 5 in Stealth 4061 | D:4 | Found an iron altar of Okawaru. 4206 | D:5 | Entered Level 5 of the Dungeon 4275 | D:5 | Reached skill level 5 in Conjurations 4386 | D:5 | Noticed Sigmund 4395 | D:5 | Killed Sigmund 4396 | D:5 | Reached XP level 7. HP: 36/46 MP: 9/13 4431 | D:5 | HP: 1/47 [water moccasin (4)] 4759 | D:5 | Reached XP level 8. HP: 48/54 MP: 14/14 4912 | D:5 | Noticed Ijyb 4917 | D:5 | Killed Ijyb 4990 | D:5 | Noticed Prince Ribbit 5052 | D:5 | Killed Prince Ribbit 5053 | D:5 | Reached skill level 5 in Fighting 5053 | D:5 | Reached skill level 5 in Spellcasting 5277 | D:5 | Found a sparkling altar of Nemelex Xobeh. 5493 | D:5 | Identified 2 scrolls of acquirement 5493 | D:5 | Acquired the ring of Boillirph {Ice rPois Str+4 Stlth+} 5614 | D:4 | Killed Dowan 5616 | D:4 | Killed Duvessa 5910 | D:3 | Killed Crazy Yiuf 6014 | D:6 | Acquired the +2 hat "Bamiang" {rElec rN+++ Dex+4} 6069 | D:6 | Noticed Menkaure 6076 | D:6 | Killed Menkaure 6260 | D:6 | Reached XP level 9. HP: 59/61 MP: 18/18 6264 | D:6 | Found a burning altar of Makhleb. 6264 | D:6 | Found a radiant altar of Vehumet. 6273 | D:6 | Became a worshipper of Vehumet 6280 | D:6 | Found a sand-covered staircase. 6287 | Ossuary | Entered an ossuary 6577 | Ossuary | Reached * piety under Vehumet 6577 | Ossuary | Offered knowledge of Shock by Vehumet. 6704 | D:6 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 6720 | D:6 | Found a glowing silver altar of Zin. 6720 | D:6 | Noticed an angel 6720 | D:6 | Noticed Eustachio 6726 | D:6 | Killed Eustachio 6782 | D:6 | Noticed Grinder 6791 | D:6 | Killed Grinder 6807 | D:6 | Found Logiajy's Jewellery Shop. 7010 | D:6 | Noticed Pikel 7017 | D:6 | Killed Pikel 7018 | D:6 | Reached skill level 5 in Fire Magic 7557 | D:7 | Noticed a deep elf pyromancer 7564 | D:7 | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_corners, hangedman_abyss_or_decor_lesser_grid, minmay_shallow_snake_nest D:2: layout_rooms, minmay_fractal_squares_gapless_5 D:3: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_terence, uniq_crazy_yiuf_cottage D:4: layout_gridville, nicolae_overflow_hidden_temple, amcnicky_altar_gilded, okawaru_metal_pillars_1_2, uniq_duvessa D:5: layout_basic, nemelex_dance_club_becter, nicolae_zen_rock_garden, uniq_ijyb, uniq_prince_ribbit1, uniq_sigmund D:6: layout_rooms, zin_angel, grunt_temple_overflow_lords_of_destruction, serial_shops, nicolae_stop_n_shop_2, enter_ossuary_1, hangedman_decor_clover_reticule, minmay_misc_feat_roman, uniq_menkaure, uniq_eustachio, uniq_pikel, uniq_grinder D:7: layout_basic, minmay_temple_entry_drinking_statues, serial_shops, nicolae_shop_overgrown_old_shop, kb_rosetta Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 1 2 3 4 5 | 5.0 Fire Magic | 1 2 4 5 | 5.5 Spellcasting | 3 4 6 7 | 7.7 Conjurations | 5 6 7 | 7.3 Short Blades | | 0.1 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 46 | 46 | || 92 Unarmed | 4 | | || 4 Constrict | 9 | 13 | 21 || 43 Tentacles | 6 | 9 | 24 || 39 Short sword | | 11 | 2 || 13 Halberd | | | 76 || 76 Cast: Magic Dart | 20 | 24 | 42 || 86 Searing Ray | 1 | 14 | 23 || 38 Use: Scroll | | 7 | 6 || 13 Potion | | | 8 || 8 Stab: Sleeping | 13 | 13 | 10 || 36 Armour: Skin | 24 | 28 | 60 || 112 Dodge: Dodged | 23 | 31 | 62 || 116