Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1719390117998479379 59 RonnieColeman the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Nov 29, 2024. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (798 turns). RonnieColeman the Conjurer (Octopode Conjurer) Turns: 798, Time: 00:01:29 Health: -3/27 AC: 1 Str: 6 XL: 4 Next: 3% Magic: 1/9 EV: 12 Int: 22 God: Gold: 66 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . b - +1 dagger (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +1 vampiric dagger (weapon) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} g - 2 potions of brilliance {unknown} h - 2 potions of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.3 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the adder. The adder is severely wounded. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) The adder barely misses you. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. The adder closely misses you. The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder barely misses you. The adder closely misses you. The gnoll barely misses you. You hit the adder. You feel better. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. The adder barely misses you. The gnoll barely misses you. You closely miss the adder. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! The gnoll hits you from afar with a +0 halberd. You have reached level 4! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .## ..# #######.# ......#.# ......).# #.# ########## ##g# #......#<# #..# #.####.#.# #@## #.# #.#.# ##.# #.# #...# #..# #.######## ##.#####......... #..#+#..##....######## #.........#### ########### You could see a gnoll. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 5 ball pythons 5 bats 2 endoplasms (D:1) 5 giant cockroaches 6 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 4 kobolds (D:1) 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RonnieColeman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 242 | D:1 | Reached XP level 3. HP: 18/21 MP: 7/7 701 | D:1 | Learned a level 2 spell: Searing Ray 798 | D:2 | Reached XP level 4. HP: 12/27 MP: 1/9 798 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, minmay_pentomino_o4 D:2: kennysheep_six_static_rooms, layout_basic, basic_altar, minmay_divided_ellipse, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 49 | || 49 Constrict | 16 | || 16 Unarmed | 3 | || 3 Tentacles | 7 | || 7 Punch | 1 | || 1 Cast: Magic Dart | 13 | || 13 Searing Ray | 2 | || 2 Stab: Sleeping | 5 | || 5 Armour: Skin | 24 | 1 || 25 Dodge: Dodged | 36 | || 36