Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8798713784037771983 1318 RonnieColeman the Thaumaturge (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Nov 29, 2024. Was a Follower of Vehumet. Slain by an ogre ... wielding a +0 giant club (22 damage) ... on level 6 of the Dungeon. The game lasted 00:08:43 (3735 turns). RonnieColeman the Thaumaturge (Deep Elf Conjurer) Turns: 3735, Time: 00:08:44 Health: 0/41 AC: 4 Str: 4 XL: 8 Next: 33% Magic: 18/23 EV: 11 Int: 32 God: Vehumet [*.....] Gold: 308 SH: 0 Dex: 13 Spells: 17/26 levels left rFire + . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . r - +0 pair of gloves SInv . w - +0 pair of boots Will ..... (no amulet) Stlth ++ m - ring of protection from fire HPRegen 0.26/turn x - +6 ring of intelligence MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 308 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles p - a throwing net Armour a - a +0 robe (worn) l - the +7 leather armour "Maergh" {^Drain Str+3 Dex+8} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). ^Drain: It drains your maximum health when unequipped. r - a +0 pair of gloves (worn) w - a +0 pair of boots (worn) Jewellery j - an amulet of guardian spirit m - a ring of protection from fire (left hand) x - a +6 ring of intelligence (right hand) Wands u - a wand of warping (11) y - a wand of paralysis (12) Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of immolation {unknown} n - 2 scrolls of acquirement {unknown} o - 3 scrolls of identify {unknown} t - a scroll of revelation {unknown} Potions b - a potion of magic f - a potion of degeneration {unknown} g - 3 potions of heal wounds {unknown} h - a potion of invisibility {unknown} i - 2 potions of curing {unknown} k - a potion of ambrosia {unknown} q - a potion of haste {unknown} s - a potion of brilliance {unknown} v - a potion of might {unknown} Skills: - Level 0.2 Fighting - Level 0.4 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.5 Spellcasting + Level 8.8 Conjurations * Level 2.5 Fire Magic You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Starburst Conj/Fire 25% 6d8 43% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Stone Arrow Conj/Erth 86% 3d12 1% 3 Apportation Tloc 30% N/A 3% 1 Sandblast Erth 30% 2d9 3% 1 Soul Splinter Necr 60% N/A 3% 1 Summon Small Mammal Summ 60% N/A 3% 1 Fulminant Prism Conj/Alch 21% 3d12 5% 4 Iskenderun's Mystic Bla Conj/Tloc 43% 2d10 (+2d55% 4 Fugue of the Fallen Necr 15% N/A 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Passwall Erth 15% N/A 10% 3 Plasma Beam Fire/Air 11% 2x1d22 96% 6 Manifold Assault Tloc 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Fedhas Gozag Kikubaaqudgha Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 87% to hit) The searing ray hits the black bear! The black bear is moderately wounded. The black bear growls angrily. (Press . to maintain the ray.) The black bear bites you but does no damage. The black bear claws you. x2 The searing ray hits the black bear! The black bear is severely wounded. The black bear bites you. The black bear closely misses you. The black bear misses you. The searing ray hits the black bear! The black bear is almost dead. An ogre comes into view. It is wielding a +0 giant club. The black bear goes berserk! The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Your Fire Magic skill increases to level 2! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (92% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # .## . ##.###. ..... ..#.. #.#.# . #.#[# # ....##@#.##.#### #.....O.[........ #....####.##..### #... #<# # #.. ### #. # You could see an ogre. Vanquished Creatures Pikel (D:5) A black bear (D:6) A lemure (D:5) A bullfrog (D:5) 2 scorpions (D:5) A bombardier beetle (D:6) 2 hounds 2 orc priests (D:4) 4 iguanas (D:5) 4 orc wizards 3 gnolls (D:4) 10 adders 2 shadow imps (D:5) 2 white imps 2 dart slugs 13 orcs 4 ball pythons 4 endoplasms 3 giant cockroaches 4 goblins A hobgoblin (D:4) 5 kobolds 7 quokkas 21 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RonnieColeman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 511 | D:2 | Reached XP level 2. HP: 13/15 MP: 2/8 554 | D:2 | Learned a level 2 spell: Searing Ray 725 | D:2 | Identified the +7 leather armour "Maergh" {^Drain Str+3 | Dex+8} 884 | D:2 | Found Baur's Armour Shoppe. 894 | D:2 | Reached skill level 4 in Spellcasting 915 | D:2 | Reached skill level 5 in Conjurations 915 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1658 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2032 | D:4 | Reached skill level 5 in Spellcasting 2248 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/14 2293 | D:4 | Reached skill level 6 in Spellcasting 2583 | D:5 | Entered Level 5 of the Dungeon 2589 | D:5 | Reached XP level 6. HP: 23/32 MP: 10/17 2743 | D:5 | Found a staircase to the Ecumenical Temple. 2764 | Temple | Entered the Ecumenical Temple 2773 | Temple | Became a worshipper of Vehumet 2854 | D:5 | Reached skill level 7 in Spellcasting 3003 | D:5 | Reached XP level 7. HP: 36/36 MP: 15/19 3047 | D:5 | Noticed Pikel 3058 | D:5 | Killed Pikel 3059 | D:5 | Reached skill level 9 in Spellcasting 3059 | D:5 | Reached XP level 8. HP: 28/41 MP: 2/23 3114 | D:5 | Learned a level 6 spell: Starburst 3170 | D:5 | Reached * piety under Vehumet 3170 | D:5 | Offered knowledge of Shock by Vehumet. 3282 | D:5 | Reached skill level 1 in Fire Magic 3735 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, minivault_26 D:2: layout_loops_ring, serial_shops, shop, hangedman_decor_diamond_cutter D:3: layout_basic, minmay_rat_hole D:4: layout_cave_pools, chequers_avenue D:5: cheibrodos_helix_gallery, layout_loops_ring, temple_fountains, minmay_misc_feat_diagonals, grunt_ministairs_15, uniq_pikel D:6: layout_basic Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 9 | 9.5 Conjurations | 5 6 7 8 | 8.8 Fire Magic | 2 | 2.5 Fighting | | 0.2 Armour | | 0.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 13 | 1 | 3 || 17 Cast: Magic Dart | 56 | 39 | 16 || 111 Searing Ray | 5 | 26 | 19 || 50 Armour: Robe | 11 | 19 | 20 || 50 Dodge: Dodged | 12 | 12 | 10 || 34