RonnieColeman Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 13, D:1) a +0 dagger a +0 dagger a +0 short sword a goblin skeleton (5, 22, D:1) a +0 quarterstaff (11, -1, D:1) a +0 short sword 3 stones (13, 11, D:1) a +0 dagger (14, 15, D:1) a +0 dagger (20, 1, D:1) a bat corpse (skeletalised by now) (21, 0, D:1) a hobgoblin corpse (skeletalised by now) (21, 2, D:1) a +0 club (23, 18, D:1) a +0 short sword a kobold skeleton (24, 17, D:1) a ball python skeleton (31, 32, D:1) 8 stones (33, 16, D:1) a +0 club (35, 19, D:1) 5 stones (39, 28, D:1) a +0 club a +0 short sword (39, 32, D:1) a ball python skeleton (46, 20, D:1) a +0 short sword 2 stones Level 2 of the Dungeon [Shop] Guniciej's Jewellery Shoppe a blade talisman (360 gold) an amulet of reflection (360 gold) an amulet of guardian spirit (360 gold) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (543 gold) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). a ring of wizardry (360 gold) an amulet of magic regeneration (360 gold) a ring of wizardry (360 gold) a ring of protection from cold (300 gold) the ring "Akiaqaoc" {rElec rC- rN+ Dex+3 SInv} (450 gold) [ring of positive energy] Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (0, 0, D:2) a +0 dagger (5, -16, D:2) a bat corpse (skeletalised by now) (6, -20, D:2) a +0 club a goblin skeleton (7, 7, D:2) a +0 whip a gnoll corpse (skeletalised by now) (7, 8, D:2) a +0 whip (8, 8, D:2) a +0 spear (8, 15, D:2) a +0 sling (9, 8, D:2) a +0 spear (16, 4, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (20, -14, D:2) a +0 sling (23, -29, D:2) 2 javelins (29, -20, D:2) a +0 leather armour (40, -31, D:2) a bat corpse (skeletalised by now) (40, -28, D:2) a +0 dagger (41, -19, D:2) a +2 whip of electrocution Level 3 of the Dungeon (1, -3, D:3) a +0 hammer (8, 8, D:3) a giant cockroach corpse (15, 12, D:3) a rat corpse (16, -18, D:3) a +0 pair of gloves (17, 16, D:3) a bat corpse (19, -17, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (20, -15, D:3) a +0 hand axe an orc corpse (skeletalised by now) (21, -18, D:3) a +0 flail a +0 leather armour (22, -18, D:3) a +0 club a +0 leather armour a +0 club a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (23, -18, D:3) a +0 club (23, 7, D:3) an adder corpse (skeletalised by now) (26, 2, D:3) 7 stones (28, 9, D:3) a +0 club (28, 12, D:3) a +0 spear a gnoll skeleton (29, 11, D:3) a +0 flail a gnoll corpse (skeletalised by now) (29, 12, D:3) a +0 club a gnoll corpse (skeletalised by now) (34, 0, D:3) a hobgoblin corpse (skeletalised by now) (38, 12, D:3) 6 stones (45, 3, D:3) a +0 short sword 3 stones a kobold corpse