Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3103580906396305132 4 Runthedead the Caller (level 1, 0/2 HPs) Began as a Merfolk Summoner on July 31, 2025. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (178 turns). Runthedead the Caller (Merfolk Summoner) Turns: 178, Time: 00:01:23 Health: 0/2 AC: 0 Str: 8 XL: 1 Next: 70% Magic: 3/3 EV: 14 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire + + . - Mandibles rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois x (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, (nimble swimmer 2), (mertail) a: Begin Untransformation You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (melded) Scrolls e - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} Talismans d - a scarab talisman (active) Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.2 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Eringya's Surprising Cr Summ 13% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. You open the door. Found a ring mail. There is an open door here. A goblin comes into view. It is wielding a +0 club. Found a scroll labelled YTELUU XIWYM. The goblin shouts! The goblin barely misses you. You hit the goblin. The goblin's fire resistance is stripped away! The goblin is severely wounded. Your solar ember glows brighter. The goblin closely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! e - a scroll labelled YTELUU XIWYM You open the door. Found 5 stones. Your quokka disappears in a puff of smoke! There is an open door here. You see here 5 stones. Found a chain mail. You see here a +0 chain mail. You swap places. You see here a +0 chain mail. A rat comes into view. A rat is nearby! The helpless rat fails to defend itself. You hit the rat but do no damage. Your solar ember glows brighter. The rat misses you. You barely miss the rat. The rat bites you. Ouch! That really hurt! You die... ##.###.## ##[#.## ##.## ####.##### #........# #.##.###.#### # #.###....##.# #...*........ #####B...##. #r#### ..# #### You could see a rat and a friendly solar ember (minion, charged). Vanquished Creatures A bat (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runthedead the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 178 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 19 Punch || 1 Cast: Summon Small Mamm || 4 Stab: Sleeping || 1 Armour: Robe || 4 Skin || 1 Dodge: Dodged || 16 Form: Scarab || 1