Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6701488352553390333 74 Runthedead the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Aug 12, 2025. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:08 (2004 turns). Runthedead the Conjurer (Deep Elf Conjurer) Turns: 2004, Time: 00:06:08 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 10% Magic: 4/11 EV: 11 Int: 31 God: Gold: 170 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.24/turn c - +6 ring of intelligence MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Missiles j - a throwing net Armour a - a +0 robe (worn) n - a +0 pair of gloves (worn) Jewellery c - a +6 ring of intelligence (worn) d - a +6 ring of strength i - a ring of protection from cold (worn) Wands m - a wand of mindburst (10) Potions b - a potion of magic e - a potion of berserk rage g - 2 potions of curing k - a potion of haste {unknown} Skills: * Level 2.7 Dodging * Level 2.8 Stealth * Level 3.5 Spellcasting * Level 5.3 Conjurations * Level 1.1 Translocations * Level 1.0 Alchemy * Level 0.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! You aren't carrying any scrolls. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. The searing ray misses Terence. Terence screams, "I want to be left alone!" Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ........##..............<..# #...............#####.....# ...####.##.##.#### ####.## #.##.##.# #.# #.##.##.# #.# #†##.##.# #.# ##.##.##.# #.# #.####†..#....# #.# #...........@.# #.# ######...####@# #.# ##.## .# #.# #.# .# #.# #.# .# ##.# #.# .# #..# #.# .# #.## ..# .# #.# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:3) 3 dart slugs An orc (D:3) 8 endoplasms 4 hobgoblins A jackal (D:2) A quokka (D:3) 8 ball pythons 4 bats 3 frilled lizards 11 goblins 5 kobolds 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runthedead the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 785 | D:2 | Learned a level 2 spell: Searing Ray 836 | D:2 | Reached skill level 5 in Conjurations 1062 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1141 | D:2 | Reached skill level 1 in Translocations 1915 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1952 | D:3 | Reached skill level 1 in Alchemy 1995 | D:3 | Noticed Terence 2002 | D:3 | HP: 1/24 [Terence/+0 mace (8)] 2004 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, nicolae_eternal_life, minmay_small_reverse_x D:2: layout_loops_corners, minmay_three_crescents D:3: layout_loops_ring, uniq_terence, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.3 Translocations | 1 | 1.1 Alchemy | 1 | 1.0 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.5 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | 16 || 97 Searing Ray | | 1 || 1 Use: Potion | 4 | || 4 Scroll | 5 | || 5 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 1 | 4 || 5