Runthedead Level 1 of the Dungeon (2, -6, D:1) a +0 mace (4, 2, D:1) a +0 sling (6, -37, D:1) a bat corpse (skeletalised by now) (12, -41, D:1) a +0 dagger (16, -22, D:1) a +0 whip (19, -16, D:1) a +0 hand axe (24, 5, D:1) a bat corpse (skeletalised by now) (25, -20, D:1) a +0 whip (28, -31, D:1) a frilled lizard skeleton (32, -26, D:1) a quokka skeleton (38, -1, D:1) 4 stones (38, 2, D:1) a +0 dagger 4 stones (39, -14, D:1) 3 stones (42, -20, D:1) a hobgoblin corpse (skeletalised by now) (44, -29, D:1) the inkwell talisman of the End {rC+ Int+2 Dex+4 SInv} [inkwell talisman] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (48, -6, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club a gnoll corpse (3, -17, D:2) a hobgoblin corpse (4, -18, D:2) a +0 club a +0 sling a goblin corpse (7, -18, D:2) a +0 spear a goblin corpse (8, -20, D:2) a +0 club (8, -5, D:2) a +0 ring mail (9, -19, D:2) a +0 club a goblin corpse (9, -18, D:2) a +0 dagger (9, -17, D:2) a +0 club a goblin corpse (10, -18, D:2) a +0 spear a +0 animal skin a +0 helmet a +0 dagger a goblin corpse (skeletalised by now)