Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11249818098378032331 46 Runthedead the Poker (level 3, -5/28 HPs) Began as a Merfolk Gladiator on Aug 27, 2025. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (915 turns). Runthedead the Poker (Merfolk Gladiator) Turns: 915, Time: 00:03:36 Health: -5/28 AC: 5 Str: 16 XL: 3 Next: 66% Magic: 3/3 EV: 11 Int: 7 God: Gold: 144 SH: 0 Dex: 17 Spells: 2/2 levels left rFire + + . a - +0 trident rCold . . . (no offhand) rNeg . . . k - +0 ring mail {Will+} rPois . c - melded +0 helmet rElec . (cloak unavailable) rCorr + (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth + h - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: wizardry (x1) @: quill-form A: quills, (nimble swimmer 2), mertail a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (melded) k - a +0 ring mail of willpower (worn) Jewellery h - a ring of wizardry (worn) Scrolls f - a scroll of noise {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of berserk rage {unknown} Talismans i - the quill talisman of Midsummer (active) {*Silence rF++ rCorr Dex+2} (You found it on level 1 of the Dungeon) [quill talisman] *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Skills: * Level 2.3 Fighting * Level 0.3(1.9) Axes * Level 5.4(5.5) Polearms * Level 0.5(2.0) Staves - Level 2.0 Throwing * Level 0.3 Armour * Level 4.3 Dodging * Level 0.1 Conjurations * Level 0.3 Alchemy * Level 0.4 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 45% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 69% 3 Teleport Other Tloc 0% N/A 69% 3 Petrify Alch/Erth 0% N/A 96% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You tear a large gash into the net. A gnoll comes into view. It is wielding a +0 club. You struggle against the net. You struggle against the net. You rip the net and break free! The gnoll hits you with a +0 club. You puncture the gnoll! The gnoll is heavily wounded. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll misses you. The gnoll completely misses you. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll is struck by your quills. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! You closely miss the gnoll. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.# #.....# #.# #.....# #.# #.....# #.# #.....# #.# #.[...# #.# ####### #.# #.# #@# #j########. #j#.j.j.... #...# ##### You could see 2 gnolls. Vanquished Creatures Robin (D:2) A gnoll (D:2) 5 endoplasms (D:1) 3 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 8 goblins 3 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runthedead the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 70 | D:1 | Identified the inkwell talisman of the End {rC+ Int+2 Dex+4 | SInv} 172 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 523 | D:1 | Reached skill level 5 in Polearms 600 | D:1 | Identified the quill talisman of Midsummer {*Silence rF++ | rCorr Dex+2} 690 | D:2 | Noticed Robin 708 | D:2 | Killed Robin 709 | D:2 | Reached XP level 3. HP: 4/27 MP: 3/3 915 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring, st_stairs_2 D:2: layout_loops_cross, serial_shops, shop, st_stairs_9, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.4 Fighting | | 2.3 Axes | | 0.3 Staves | | 0.5 Throwing | | 2.0 Armour | | 0.3 Dodging | | 4.3 Conjurations | | 0.1 Alchemy | | 0.3 Shapeshifting | | 0.4 Action || total ---------------------------++------- Melee: Trident || 92 Stab: Sleeping || 5 Armour: Leather armour || 39 Ring mail || 8 Dodge: Dodged || 38 Form: Quill || 1