Dungeon Crawl Stone Soup version 0.34-a0-850-gd341bd4f2c (webtiles) character file. Game seed: 351802959254936812 8 Runthedead the Vexing (level 2, 18/18 HPs) Began as a Poltergeist Hexslinger on Sept 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (135 turns). Runthedead the Vexing (Poltergeist Hexslinger) Turns: 135, Time: 00:01:12 Health: 18/18 AC: 2 Str: 4 XL: 2 Next: 8% Magic: 3/3 EV: 11 Int: 15 God: Gold: 10 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} Potions d - a potion of brilliance {unknown} f - 2 potions of moonshine {unknown} Skills: + Level 0.8 Fighting + Level 1.5 Ranged Weapons + Level 2.3 Dodging + Level 1.0 Spellcasting * Level 4.7 Hexes * Level 0.4 Translocations * Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 5% 2 Sigil of Binding Hex 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You kill the hobgoblin! No target in view! No target in view! HP restored. You see here a hobgoblin corpse. Things that are here: a +0 dagger; a goblin corpse You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. Found a buckler. f - 2 purple potions e - a scroll labelled SIHAIP NOPSUO Found a dagger. 2 jackals come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal misses you. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. You have reached level 2! You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! No target in view! No target in view! No target in view! A jackal comes into view. You see here a jackal corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........†.##.# # .............##.# .# .............##.###.# .........###........# .........###...#.#)# .#.####.##.........# ...........#.#.#.#.# .........###.#.....# .........# #.##.@..# ........## #.###.### ........# #.# ...# ........# #.##...# .######.. #.##...# .. #.##...# ..##...# ...h# You could see a jackal (asleep). Vanquished Creatures 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runthedead the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 61 | D:1 | Reached skill level 1 in Fire Magic 116 | D:1 | Reached XP level 2. HP: 13/18 MP: 3/3 135 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, serial_glass, glass_columns_a, glass_columns_a, st_stairs_7, dk_noncrumbling_2, hex_tiny Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.1 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.3 Spellcasting | | 1.0 Hexes | | 4.7 Translocations | | 0.4 Action || total ---------------------------++------- Fire: Sling || 26 Armour: None || 10 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 143 | 143 | 0 | 0 | 93 | 1 | 143.0 | Dungeon | 143 | 143 | 0 | 0 | 93 | 1 | 143.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 143 daAuts