Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 2466723315765339361 175 SEAkua the Magician (level 5, -1/35 HPs) Began as a Djinni Fire Elementalist on Oct 4, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (9 damage) ... on level 3 of the Dungeon. The game lasted 00:07:03 (1868 turns). SEAkua the Magician (Djinni Fire Elementalist) Turns: 1868, Time: 00:07:03 Health: -1/35 AC: 3 Str: 7 XL: 5 Next: 85% Gold: 59 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . g - orb {light} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: weakened, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) g - an orb of light (worn) Scrolls b - a scroll of revelation {unknown} d - 2 scrolls of identify {unknown} Potions e - a potion of curing {unknown} Skills: + Level 3.8 Dodging - Level 2.0 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 b - Scorch Fire 42% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 d - Inner Flame Hex/Fire 21% N/A 6% 3 e - Flame Wave Conj/Fire 21% 2d8 22% 4 f - Magic Dart Conj 84% 1d7 2% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you with a +0 flail! The gnoll misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip! The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. The foxfire hits the gnoll bouda! You kill the gnoll bouda! The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll barely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (extremely dangerous; 22% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the gnoll. The gnoll is moderately wounded. The flame wave engulfs the gnoll! You kill the gnoll! (Press . to intensify the flame waves.) The gnoll barely misses you. The gnoll hits you with a +0 flail! Casting: Flame Wave (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is lightly wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... #.............###### #####.............# #...............### #...............### ...................# ...................# .....g..##.........# ......g).#........... ......)@............. ...###.......##...... #.......# .... #.......# .. #.......# . #.......# ######### You could see 2 gnolls. Vanquished Creatures A gnoll bouda (D:3) Natasha (twice) (D:2) 2 gnolls (D:3) 2 adders (D:2) A dart slug (D:1) 2 ribbon worms An orc (D:3) 7 bats 8 endoplasms 2 giant cockroaches (D:2) 4 goblins A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds A quokka (D:3) 9 ball pythons 6 frilled lizards 3 rats 56 creatures vanquished. Vanquished Creatures (others) 221 foxfires 221 creatures vanquished. Grand Total: 277 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SEAkua the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | SEAkua set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 482 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 482 | D:1 | Learned a level 1 spell: Magic Dart 790 | D:1 | Found Ebisecw's Antique Weapon Shoppe. 1043 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1148 | D:2 | Noticed Natasha 1170 | D:2 | Killed Natasha 1424 | D:2 | Noticed Natasha 1430 | D:2 | Killed Natasha 1431 | D:2 | Reached XP level 5. HP: 31/35 MP: 0/0 1431 | D:2 | Learned a level 2 spell: Searing Ray 1868 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, serial_shops, nicolae_shop_overgrown_old_shop, minmay_indecisive_spiral D:2: layout_basic, uniq_natasha D:3: layout_basic, gup_sewer_entry_pipe Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.8 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 2 || 4 Cast: Foxfire | 72 | 63 || 135 Scorch | | 1 || 1 Flame Wave | | 1 || 1 Use: Potion | | 2 || 2 Armour: Robe | 13 | 18 || 31 Dodge: Dodged | 6 | 22 || 28