SLaR Level 1 of the Dungeon (9, 14, D:1) a +0 dagger (9, 15, D:1) a +0 short sword (17, 19, D:1) a +0 rapier (22, 30, D:1) a +0 mace (36, 19, D:1) a +0 ring mail (37, 1, D:1) a +0 whip (61, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 stones (5, -1, D:2) a +0 dagger (9, 10, D:2) a +0 short sword (11, 5, D:2) a +0 club (15, -8, D:2) 3 stones (15, 4, D:2) a +0 spear (15, 12, D:2) a +0 club (29, -15, D:2) a +0 dagger 5 stones (30, -16, D:2) a +0 dagger (39, -16, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, -7, D:3) a +0 trident (4, 9, D:3) a +0 robe (7, 5, D:3) a +0 club (8, -2, D:3) a +0 leather armour (19, 18, D:3) a +0 short sword (19, 25, D:3) a +0 flail a +0 scale mail (27, -4, D:3) a +0 hand axe (27, 14, D:3) a +0 mace (34, -20, D:3) a +0 dagger Level 4 of the Dungeon (13, 12, D:4) a +0 whip 2 stones (27, -15, D:4) a +0 dagger (35, 9, D:4) a +0 hand axe (39, 16, D:4) a +0 club (48, -20, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) (49, -19, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Mateh's General Store a potion of mutation (104 gold) a phial of floods (520 gold) the +5 great sword of Doholiru {venom, MP+9} (763 gold) MP+9: It affects your magic capacity (+9). a scroll of blinking (97 gold) 3 scrolls of noise (39 gold) a +0 leather armour (26 gold) 6 darts of dispersal (70 gold) a +0 club (13 gold) a potion of heal wounds (65 gold) 9 stones (11 gold) (0, 0, D:5) a scroll of identify (3, 12, D:5) an iguana corpse (6, 15, D:5) a +0 mace (8, 15, D:5) a +0 club (12, 15, D:5) an adder corpse a yak corpse a scorpion corpse (18, 15, D:5) a yak corpse (23, 25, D:5) a +0 robe (42, -7, D:5) a +0 leather armour