SLaR Level 1 of the Dungeon [Shop] Zuq Rip's Weapon Boutique a +0 spear (39 gold) a +0 shortbow (39 gold) a +0 dagger (26 gold) a +0 whip (32 gold) a +0 quarterstaff (52 gold) a +0 dagger (26 gold) a +1 sling of draining (126 gold) the +9 rapier "Ekuqa" {flame, rPois Will+ Int+2 Dex+3} (1033 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Will+: It increases your willpower. [Shop] Gyomnasm's Weapon Shoppe 6 stones (8 gold) a +0 whip (35 gold) a +1 sling of draining (135 gold) a +0 spear (42 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) the +10 flail of Reason {heavy, *Noise Dex+6} (1013 gold) Dex+6: It affects your dexterity (+6). *Noise: It may make a loud noise when swung. a +0 quarterstaff (56 gold) [Shop] Sivytt's Distillery a potion of enlightenment (60 gold) a potion of resistance (120 gold) a potion of curing (36 gold) a potion of lignification (36 gold) a potion of heal wounds (60 gold) a potion of invisibility (96 gold) a potion of heal wounds (60 gold) [Shop] Hycootzessu's Book Emporium a book of Flames (308 gold) a book of Decay (440 gold) a book of Minor Magic (176 gold) a book of the Dragon (462 gold) a book of Chaos (550 gold) a book of Spatial Translocations (198 gold) a book of Burglary (242 gold) (0, 0, D:1) a +0 whip (3, 20, D:1) a +0 short sword of venom (9, 17, D:1) a +0 club (24, 13, D:1) a +0 robe (30, 4, D:1) a +0 hand axe (30, 15, D:1) a +0 dagger (33, 35, D:1) a +0 ring mail (34, 46, D:1) a +0 robe (36, 29, D:1) a +0 dagger (41, 14, D:1) a +0 club 2 stones (43, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 6 datura-tipped darts (5, -8, D:2) a +0 dagger a stone (14, -25, D:2) a +0 robe (15, -16, D:2) a +0 dagger (21, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 12, D:3) a +0 hand axe (2, 20, D:3) 7 stones (7, 11, D:3) a +0 dagger a +0 ring mail (12, 8, D:3) a +0 whip (14, 6, D:3) the +7 dagger of Cegoami {speed, *Corrode rC+ rN+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. 2 stones (20, 16, D:3) a +0 quarterstaff (25, -13, D:3) 5 poisoned darts (26, -3, D:3) 8 stones (42, 0, D:3) a +0 dagger Level 4 of the Dungeon (18, -14, D:4) a +0 longbow (24, 38, D:4) a +0 mace (26, 21, D:4) a +0 club (30, 23, D:4) a +0 dagger (35, -5, D:4) a +0 robe (37, -3, D:4) a +0 robe (37, 1, D:4) 6 poisoned darts (43, 24, D:4) a +0 dagger (48, 6, D:4) a +0 sling (50, -9, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Anyagics's Armour Boutique a +0 pair of gloves (49 gold) a +0 pair of gloves (49 gold) a +0 scale mail (44 gold) a +2 scale mail of fire resistance (231 gold) a +0 pair of boots (49 gold) a +0 ring mail (44 gold) (1, -1, D:5) 2 stones (4, 18, D:5) a +0 whip of flaming (13, 16, D:5) a +0 scale mail of cold resistance a +0 scale mail (13, 23, D:5) a +0 cloak (15, -16, D:5) a +0 club a +0 leather armour a +0 trident a +0 chain mail (15, -15, D:5) a +0 scimitar a +0 chain mail (23, 7, D:5) a +2 leather armour of cold resistance a +0 trident (24, 8, D:5) a +0 scale mail a +0 mace (24, 9, D:5) a +0 leather armour a +0 club (26, 10, D:5) a +0 morningstar (30, -3, D:5) a +0 scale mail (37, -9, D:5) a +0 rapier (44, -16, D:5) a +0 sling Level 6 of the Dungeon (0, 0, D:6) a potion of curing