SLaR Level 1 of the Dungeon (0, 0, D:1) a stone (5, 20, D:1) a granite talisman (13, 32, D:1) a bat corpse (skeletalised by now) (14, 4, D:1) a +0 short sword (14, 6, D:1) a +0 ring mail (17, -4, D:1) a +0 dagger (22, 20, D:1) a +0 dagger a bat skeleton (26, 38, D:1) a +0 dagger (30, 13, D:1) a +0 whip (30, 38, D:1) a quokka skeleton (41, 14, D:1) a bat skeleton (42, 19, D:1) a +0 short sword (42, 26, D:1) a +0 whip (46, 1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (3, -46, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, -4, D:2) a +0 spear a gnoll corpse (skeletalised by now) (12, -49, D:2) a +0 short sword a +0 ring mail (12, -2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (13, -29, D:2) a +0 whip a kobold skeleton (14, -5, D:2) a quokka skeleton (24, -8, D:2) 6 stones (24, 10, D:2) a ball python corpse (skeletalised by now) (26, -5, D:2) a +0 pair of gloves (39, 4, D:2) an adder skeleton (45, -12, D:2) a +0 short sword (47, -7, D:2) a +1 trident of venom a +0 chain mail (47, 10, D:2) a +0 sling (49, -12, D:2) a +0 robe (56, -2, D:2) a +1 dagger of venom a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a bombardier beetle corpse (1, 11, D:3) 7 stones (2, 11, D:3) a potion of might (3, 1, D:3) a +0 sling (5, -1, D:3) a bat corpse (7, 4, D:3) a bat corpse (9, 17, D:3) a +0 spear (10, 17, D:3) a +0 short sword a +0 spear a +0 flail a gnoll corpse (skeletalised by now) (13, 4, D:3) a +0 hand axe a +0 scale mail of fire resistance (15, 6, D:3) a +0 scale mail (17, 17, D:3) a +0 short sword a stone (25, 20, D:3) a +0 ring mail (28, 24, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen)