Seeded DCSS version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 617098579399049471 (custom seed) 0 SLaR the Conjurer (level 1, 0/12 HPs) Began as a Deep Elf Reaver on Nov 7, 2025. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (66 turns). SLaR the Conjurer (Deep Elf Reaver) Turns: 66, Time: 00:00:55 Health: 0/12 AC: 3 Str: 9 XL: 1 Next: 8% Magic: 6/6 EV: 1 Int: 17 God: Gold: 29 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 1.5 Fighting + Level 3.0 Short Blades + Level 0.0 Ranged Weapons + Level 2.4 Dodging + Level 0.0 Stealth - Level 3.0 Spellcasting - Level 3.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 32% 2d7 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 16% 3d8 19% 2 Hailstorm Conj/Ice 8% 3d5 36% 3 Rending Blade Conj/Frge 8% 2d6 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ball python constricts you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! No target in view! No target in view! HP restored. You now have 13 gold pieces. You see here a ball python corpse. You now have 29 gold pieces (gained 16). A ball python comes into view. A ball python is nearby! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear a shout! A hobgoblin comes into view. The ball python hisses angrily. The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. The goblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is lightly wounded. The ball python misses you. The ball python grabs you. The ball python constricts you. The hobgoblin hits you. The goblin hits you but does no damage. You hit the ball python but do no damage. The ball python bites you. The ball python constricts you. The hobgoblin hits you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you but does no damage. The ball python constricts you. The hobgoblin hits you but does no damage. The goblin hits you with a +0 dagger. You die... #.##......###.##.## #......≈≈...#.##..# #......≈≈.....###.# #...........#.# #.# #..#######..#.# #.# #### ####.# #.# ######.###.# ......g....#### ......g@......# ......S...###.... ............. ... ..........#### . ######+#### You could see a hobgoblin, a goblin and a ball python. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SLaR the Deep Elf Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 6/6 66 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic Action || total ---------------------------++------- Attack: Normal || 7 Melee: Short sword || 7 Armour: Leather armour || 17 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 50 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 50 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts