SLaR Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -21, D:1) a hobgoblin skeleton (2, -21, D:1) a +0 short sword 2 stones a frilled lizard skeleton a kobold skeleton (2, 7, D:1) a +0 whip (3, -9, D:1) a potion of moonshine (9, -9, D:1) a +1 dagger of venom a stone a kobold skeleton (9, -4, D:1) a +0 ring mail (23, -17, D:1) a quokka skeleton (24, -29, D:1) a +0 quarterstaff (25, -25, D:1) a scroll of noise (26, -20, D:1) a bat skeleton (27, -21, D:1) a +0 short sword 5 stones a kobold skeleton (28, -20, D:1) a +0 dagger a goblin skeleton (28, -19, D:1) a +0 club a kobold skeleton a bat skeleton (31, -3, D:1) a frilled lizard corpse (skeletalised by now) (35, -22, D:1) a +0 dagger (36, -23, D:1) 2 datura-tipped darts (40, 3, D:1) a ball python corpse (skeletalised by now) (40, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 2, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 battleaxe (5, 3, D:2) an adder corpse (skeletalised by now) (7, -5, D:2) a +0 robe (11, -1, D:2) a +0 ring mail the human skeleton of Terence a jackal skeleton (11, 1, D:2) a quokka skeleton (12, -1, D:2) a jackal skeleton a jackal skeleton (33, -25, D:2) a +0 robe (41, -11, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +1 great sword of protection