Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16113662478757284755 55 Salivanth the Magician (level 4, -1/32 HPs) Began as a Djinni Fire Elementalist on Oct 3, 2025. Hit by a boomerang thrown by an orc (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (949 turns). Salivanth the Magician (Djinni Fire Elementalist) Turns: 949, Time: 00:03:05 Health: -1/32 AC: 2 Str: 7 XL: 4 Next: 14% Gold: 101 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} i - a scroll of revelation {unknown} Potions b - 2 potions of mutation {unknown} c - 2 potions of enlightenment {unknown} e - a potion of berserk rage {unknown} g - 2 potions of curing {unknown} Skills: * Level 1.3 Fighting + Level 2.2 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 3% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 28% 4 f - Freeze Ice 72% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The orc attacks as it pursues you! The orc completely misses you. The orc is no longer more vulnerable to fire. An orc comes into view. It is wielding a +0 club. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You hear an angry hiss. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * A frilled lizard comes into view. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the orc but does no damage. Your foxfire dissipates. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc but does no damage. The orc is lightly wounded. The orc throws a boomerang. The boomerang hits you. You die... . ##### ... ...# #.....#######.#### #.......@...o....# #....########o##.# #....l)†oo....##.# #...).#####.####.# ###.# ..... #.# .> .....#.##.# . #######.##.# .#.# ##.# You could see an orc priest and an orc. Vanquished Creatures An orc wizard (D:2) A dart slug (D:1) An orc (D:2) An endoplasm (D:2) 2 giant cockroaches (D:1) 4 hobgoblins A quokka (D:1) 5 ball pythons 6 bats 2 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Salivanth the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Salivanth set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 220 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 625 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/0 625 | D:1 | Learned a level 1 spell: Freeze 746 | D:1 | Reached skill level 1 in Fighting 932 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 949 | D:2 | Hit by a boomerang thrown by an orc Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic D:2: cheibrodos_greedy_goblins, layout_basic, grunt_decor_one_mirror Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Fighting | 1 | 1.3 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 70 | 3 || 73 Scorch | 9 | 2 || 11 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 1 | 1 || 2