Dungeon Crawl Stone Soup version 0.34-a0-942-g1dbdc781f8 (webtiles) character file. Game seed: 13894132937509562734 204490 Salivanth the Scorcher (level 18, -9/163 HPs) Began as a Mountain Dwarf Fire Elementalist on Oct 12, 2025. Was the Champion of Vehumet. Mangled by a redback (10 damage) ... on level 4 of the Spider Nest on Oct 13, 2025. The game lasted 02:30:31 (47620 turns). Salivanth the Scorcher (MDFE) Turns: 47620, Time: 02:30:32 Health: -9/163 AC: 24 Str: 13 XL: 18 Next: 1% Magic: 43/43 EV: 12 Int: 34 God: Vehumet [******] Gold: 1120 SH: 0 Dex: 10 Spells: 8/42 levels left rFire + + . (33%) o - +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (50%) (no offhand) rNeg . . . (100%) A - quicksilver dragon scales of Leczyscho {rPois Will+++ Int+2 Stlth-} rPois + (33%) B - +2 hat {Int+3} rElec . (100%) d - +2 cloak {Stlth+} rCorr . (100%) p - +2 pair of gloves SInv . b - +2 pair of boots {Rampage} Will ++++. D - amulet of Wacs {Dissipate rF+} Stlth ++ t - ring of wizardry HPRegen 0.47/turn P - ring of Houptal {MP+9 Str+3 Int+4 Stlth+} MPRegen 0.28/turn %: rampage, wizardry (x1) @: lethally poisoned (-9 -> -25), on berserk cooldown, slowed, very slow A: runic magic, artefact enchanting, deformed body }: 1/15 runes: barnacled a: Renounce Religion You were on level 4 of the Spider Nest. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 31 of its levels. You also visited: Trove, Sewer, Ossuary and Ice Cave. You collected 2726 gold pieces. You spent 1606 gold pieces at shops. Inventory: Hand Weapons g - a +4 falchion of draining o - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it on level 11 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). v - the +8 great sword of Pride {spect, Int+4} (You found it on level 2 of the Lair of Beasts) Int+4: It affects your intelligence (+4). x - the +9 long sword of Vumuar Ugim {spect, rF++ Dex+4} (You found it on level 5 of the Lair of Beasts) rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). Q - the +2 scimitar of Sadwon {protect, Int+3 Dex+3} (You found it on level 4 of the Shoals) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Missiles i - 2 throwing nets Armour a - a +0 robe b - a +2 pair of boots of rampaging (worn) d - a +2 cloak of stealth (worn) f - a +2 robe of resistance h - a +2 robe of willpower m - +5 acid dragon scales n - the +0 leather armour "Hejiugh" {rN+ Will- Int+4} (You took it off a vampire on level 9 of the Dungeon) rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). p - a +2 pair of gloves (worn) s - a +2 hat of sniping A - the quicksilver dragon scales of Leczyscho (worn) {rPois Will+++ Int+2 Stlth-} (You acquired it on level 13 of the Dungeon) rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. B - a +2 hat of intelligence (worn) E - a +1 hat of see invisible F - a +1 kite shield of cold resistance Magical Staves r - a staff of fire y - a staff of conjuration Jewellery c - a ring of see invisible e - a +6 ring of dexterity j - an amulet of regeneration k - a +6 ring of dexterity l - a ring of protection from cold q - an amulet of dissipation t - a ring of wizardry (worn) u - a ring of flight w - a ring of protection from cold z - the amulet "Idiretij" {rF- RegenMP+ Slay+2 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of magic regeneration] rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. C - a +5 ring of evasion D - the amulet of Wacs (worn) {Dissipate rF+} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. G - the ring "Voasish" {rF++ Will+} (You found it in a treasure trove) [ring of protection from fire] rF++: It greatly protects you from fire. Will+: It increases your willpower. H - the ring "Kohif" {Fly rCorr} (You found it in a treasure trove) [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. I - the ring "Luegom" {rCorr Str+4 Stlth+} (You found it in a treasure trove) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. J - a ring of willpower K - a ring of poison resistance L - the ring "Kait" {Will++ Str+6 Stlth+} (You found it in a treasure trove) [ring of strength] Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. M - the ring "Wususex" {rCorr Str+4} (You found it in a treasure trove) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). N - the ring "Owoutiuz" {EV+5 Dex+4 Slay+3} (You found it in a treasure trove) [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). O - a ring of positive energy P - the ring of Houptal (worn) {MP+9 Str+3 Int+4 Stlth+} (You took it off a merfolk on level 4 of the Shoals) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Wands c - a wand of roots (41) d - a wand of digging (16) f - a wand of mindburst (25) b - a wand of acid (21) a - a wand of flame (24) e - a wand of paralysis (11) Scrolls V - 5 scrolls of vulnerability r - 6 scrolls of revelation I - 2 scrolls of immolation s - 2 scrolls of butterflies W - 2 scrolls of brand weapon t - 3 scrolls of teleportation g - 6 scrolls of fog p - 4 scrolls of poison N - 4 scrolls of noise a - 2 scrolls of enchant armour b - a scroll of blinking x - a scroll of amnesia c - a scroll of torment {unknown} Potions g - a potion of magic b - 6 potions of brilliance f - a potion of experience {unknown} w - 9 potions of heal wounds m - 6 potions of might h - 7 potions of haste L - 6 potions of lignification c - 15 potions of curing p - 8 potions of moonshine C - 4 potions of cancellation q - 2 potions of invisibility {unknown} s - 5 potions of enlightenment {unknown} A - 7 potions of attraction B - 4 potions of berserk rage a - 4 potions of ambrosia M - 3 potions of mutation Miscellaneous g - a +0 box of beasts h - a +0 tin of tremorstones (2/2) Skills: + Level 15.1 Fighting + Level 12.4 Armour - Level 8.3 Dodging - Level 1.4 Stealth + Level 12.8 Spellcasting + Level 12.6 Conjurations - Level 6.5 Necromancy - Level 3.3 Translocations + Level 17.6 Fire Magic - Level 2.2 Air Magic - Level 6.7 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d9 0% 2 c - Inner Flame Hex/Fire 70% N/A 1% 3 d - Flame Wave Conj/Fire 90% 2d19 1% 4 e - Sublimation of Blood Necr 60% N/A 1% 2 f - Swiftness Air 37% N/A 1% 3 g - Orb of Destruction Conj 41% 9d11 1% 7 h - Sticky Flame Fire/Alch 70% 2d11 1% 4 i - Blink Tloc 88% N/A 1% 2 j - Starburst Conj/Fire 45% 6d13 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Permafrost Eruption Ice/Erth 22% 2x4d5 9% 6 Searing Ray Conj 100% 2d8 0% 2 Apportation Tloc 88% N/A 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 84% N/A 1% 1 Jinxbite Hex 42% 2d2 1% 2 Lesser Beckoning Tloc 88% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Frozen Ramparts Ice 42% 1d7 1% 3 Maxwell's Portable Pile Tloc 44% (3-9)d5 1% 3 Mephitic Cloud Conj/Alch/Air 54% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 44% N/A 1% 3 Vampiric Draining Necr 60% 2d10 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 18% 2d(3-19) 1% 4 Fulminant Prism Conj/Alch 30% 3d15 1% 4 Iskenderun's Battlesphe Conj/Frge 60% 2d13 1% 4 Iskenderun's Mystic Bla Conj/Tloc 66% 2d14 (+2d71% 4 Curse of Agony Necr 60% N/A 1% 5 Freezing Cloud Conj/Ice/Air 27% 6-21 1% 5 Bombard Conj/Erth 36% 9d6 1% 6 Call Canine Familiar Summ 21% N/A 2% 3 Confusing Touch Hex 21% N/A 2% 3 Summon Ice Beast Ice/Summ 21% N/A 2% 3 Summon Seismosaurus Egg Summ/Erth 44% N/A 2% 4 Vhi's Electric Charge Tloc/Air 80% N/A 2% 4 Forge Lightning Spire Air/Frge 29% 3d5 6% 4 Cause Fear Hex 10% N/A 9% 4 Eringya's Surprising Cr Summ 21% N/A 9% 4 Alistair's Intoxication Alch 14% N/A 26% 5 Hoarfrost Cannonade Ice/Frge 10% 3d6/3d13 26% 5 Summon Mana Viper Hex/Summ 21% N/A 26% 5 Gell's Gavotte Tloc 22% 2d(21-31) 32% 6 Forge Phalanx Beetle Frge 10% N/A 77% 6 Diamond Sawblades Frge 10% 4d5 99% 7 Sphinx Sisters Hex/Summ 10% N/A 99% 7 Fire Storm Conj/Fire 45% 8d11 38% 9 Chain Lightning Conj/Air 32% 3d42 99% 9 Shatter Erth 30% 3d25* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 (( D:13 * D:14 * D:15 [![ Orc:2 :(*=** Portals: Pandemonium: Orc:2 Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Armour fits poorly on your strangely shaped body. Message History The broodmother bites you! The torpor snail bites you!! * * * LOW HITPOINT WARNING * * * The demonic crawler hits you. * * * LOW HITPOINT WARNING * * * The demonic crawler barely misses you. The demonic crawler hits you. * * * LOW HITPOINT WARNING * * * You barely miss the demonic crawler. You feel extremely sick. A jumping spider comes into view. The redback bites you but does no damage. The jumping spider pounces on you but does no damage. The jumping spider closely misses you. The demonic crawler hits you but does no damage. The demonic crawler misses you. The demonic crawler barely misses you. An orb spider comes into view. The broodmother closely misses you. A pharaoh ant comes into view. The torpor snail bites you. * * * LOW HITPOINT WARNING * * * A culicivora comes into view. The pharaoh ant waves its antennae. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. The jumping spider moves out of view. The orb spider's many legs skitter faintly. You puncture the demonic crawler! The demonic crawler is lightly wounded. You are no longer berserk. You are exhausted. You feel as though you will be slow longer. You feel very sick. The wolf spider hits you! * * * LOW HITPOINT WARNING * * * The wolf spider bites you but does no damage. The demonic crawler hits you. * * * LOW HITPOINT WARNING * * * The demonic crawler misses you. The demonic crawler hits you! * * * LOW HITPOINT WARNING * * * The redback bites you! 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