Samo Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 10, D:1) a rat corpse (skeletalised by now) (4, -18, D:1) 3 stones (6, 6, D:1) a +0 hand axe (8, -1, D:1) a +0 dagger a goblin skeleton (9, 0, D:1) a frilled lizard skeleton (9, 6, D:1) a +0 dagger (9, 21, D:1) a hobgoblin skeleton (10, -15, D:1) a quokka skeleton (13, -14, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -14, D:1) a +0 dagger 9 stones (15, 12, D:1) a +0 whip 3 stones a kobold skeleton (16, -12, D:1) a +0 club (16, 15, D:1) a +0 dagger (21, -16, D:1) a +0 spear (25, -5, D:1) a +0 sling (30, 16, D:1) a +0 club (31, 8, D:1) a rat skeleton (31, 10, D:1) a +0 dagger (34, 10, D:1) a ball python skeleton (38, -2, D:1) a +0 spear (46, -17, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, -6, D:1) a flux talisman (48, -12, D:1) a +0 robe (49, 7, D:1) 8 stones (53, -9, D:1) a +0 short sword (56, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, 15, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 6, D:2) a +0 ring mail (8, -13, D:2) 4 stones (11, -18, D:2) a +0 dagger (12, -19, D:2) a +0 club (14, -4, D:2) a +0 cloak (20, -2, D:2) 3 stones (21, -11, D:2) a +0 robe (27, 0, D:2) a bat skeleton (29, -23, D:2) a +0 ring mail (29, -1, D:2) a +0 scale mail a +0 flail the human skeleton of Terence (30, -5, D:2) a +0 sling (31, -18, D:2) a +0 dagger (32, -1, D:2) a +0 spear (34, -21, D:2) a +0 plate armour Level 3 of the Dungeon [Shop] Geits's Jewellery Emporium an amulet of magic regeneration (330 gold) a +5 ring of evasion (396 gold) a +6 ring of dexterity (396 gold) the ring "Etacub" {rC+ MP+9 Int+2 Dex+5} (535 gold) [ring of magical power] Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). a ring of see invisible (165 gold) the amulet of Paetz {Acrobat Rampage rPois Will+ Regen+} (514 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rPois: It protects you from poison. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. an amulet of the acrobat (330 gold) the ring "Ihelome" {MP+9 Str+6} (435 gold) [ring of magical power] Str+6: It affects your strength (+6). MP+9: It affects your magic capacity (+9). the ring of Fucsaton {Fire rN+ rCorr Dex-4 SInv} (413 gold) [ring of fire] Fire: It enhances your fire magic. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a ring of protection from cold (275 gold) an amulet of guardian spirit (330 gold) (0, 0, D:3) a +0 leather armour (3, -12, D:3) a bat corpse (skeletalised by now) (20, -1, D:3) a +0 leather armour (25, -6, D:3) a +1 mace of distortion (29, -3, D:3) a +0 leather armour a +1 antimagic flail a +0 vampiric hand axe an orc skeleton (30, -6, D:3) a goblin skeleton (31, 27, D:3) a hobgoblin corpse (skeletalised by now) (33, -5, D:3) a +0 hand axe (35, -7, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (36, -7, D:3) a quokka corpse (skeletalised by now) (39, 8, D:3) a +0 dagger (39, 24, D:3) 11 gold pieces (40, 24, D:3) 10 gold pieces (46, -12, D:3) a jackal skeleton (47, 3, D:3) a bat skeleton (59, 15, D:3) an adder corpse (skeletalised by now) (61, 16, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 dagger (1, 1, D:4) an adder corpse (2, 0, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (34, 6, D:4) a +0 club