Sarkim Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 1, D:1) a +0 leather armour (7, -5, D:1) a +0 whip (11, 32, D:1) a +0 ring mail (13, 23, D:1) a +0 club (20, 14, D:1) a +0 quarterstaff (25, 6, D:1) a +0 hand axe (26, -4, D:1) a +0 club (27, 20, D:1) a +0 leather armour (33, 0, D:1) a +0 trident (37, -6, D:1) a +0 trident (37, -5, D:1) a +0 club (45, -15, D:1) a +0 chain mail Level 2 of the Dungeon [Shop] Tiynayff's Magic Scroll Shop a scroll of brand weapon (123 gold) a scroll of revelation (97 gold) a scroll of amnesia (52 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) 3 scrolls of silence (370 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) (0, 0, D:2) a +0 flail (3, 15, D:2) a +0 hammer (19, 11, D:2) a +0 whip (19, 16, D:2) a +3 quarterstaff of chaos (21, 20, D:2) a +0 scale mail (22, 17, D:2) the +0 leather armour "Rimacs" {Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (26, 31, D:2) a +0 dagger (27, -11, D:2) a +0 leather armour (37, 6, D:2) a +0 dagger (39, 11, D:2) a +0 club (46, 2, D:2) a +0 mace (51, 4, D:2) a +0 short sword (57, 32, D:2) a +0 hand axe (59, 19, D:2) a +0 club a +0 sling Level 3 of the Dungeon [Shop] Fyaboweo's General Store 3 stones (4 gold) a +0 dagger (28 gold) a +4 ring of protection (504 gold) a scroll of identify (28 gold) a +2 scale mail of willpower (294 gold) a potion of might (56 gold) a potion of invisibility (112 gold) (0, 0, D:3) a +0 dagger of flaming (8, 27, D:3) a +0 dagger (15, 5, D:3) a +0 whip (26, -1, D:3) a +0 short sword (36, 22, D:3) a +0 short sword (37, 25, D:3) a scroll of immolation (37, 26, D:3) a +0 robe (47, -6, D:3) an amulet of the acrobat Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (2, 17, D:4) a flux talisman (6, 49, D:4) a +0 chain mail (9, 29, D:4) a +0 dagger (21, 52, D:4) a +0 leather armour (31, 36, D:4) a +0 trident a +0 robe (33, 12, D:4) a +0 mace a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +3 ring mail of cold resistance (2, 6, D:5) a +0 pair of boots of rampaging (12, 23, D:5) a +0 scale mail (20, -13, D:5) a +0 robe (22, -20, D:5) a +0 mace a +1 leather armour of fire resistance a +2 flail of protection a +0 hand axe (26, 6, D:5) a +0 flail (26, 30, D:5) a +0 morningstar a +0 flail (28, 29, D:5) a +0 antimagic whip (30, 21, D:5) a +0 dagger a +0 chain mail (35, -6, D:5) the +2 mace of the Old World {protect, rPois rF+ rCorr} rF+: It protects you from fire. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. the +10 hand axe "Ityv" {flame, ^Contam Str+5} Str+5: It affects your strength (+5). ^Contam: It causes magical contamination when unequipped. (36, -4, D:5) a +0 ring mail (39, -17, D:5) a +0 war axe (42, 7, D:5) a +0 halberd (43, -17, D:5) a +0 spear (43, 10, D:5) a +0 robe Level 6 of the Dungeon (33, -28, D:6) a +0 spear (37, -14, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 short sword an orc corpse (1, -1, D:7) a +0 club (3, 0, D:7) a +0 robe an orc corpse (9, -42, D:7) a +2 ring mail of fire resistance (10, -2, D:7) a sky beast corpse (14, -1, D:7) an amulet of regeneration (15, -37, D:7) a +0 dagger (16, -44, D:7) a +0 bardiche (16, -38, D:7) a +0 dagger (16, -35, D:7) a +0 whip (16, -34, D:7) a +0 whip (16, -33, D:7) a +0 whip (16, -32, D:7) a +0 club (17, -38, D:7) a +0 short sword (17, -37, D:7) a +0 club (17, -35, D:7) a +0 rapier (20, -44, D:7) a +0 mace (32, -20, D:7) a +0 leather armour the Ecumenical Temple