Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 10554515815541633217 46 Sarkim the Grave Robber (level 3, -3/28 HPs) Began as a Draconian Necromancer on Mar 19, 2024. Slain by a gnoll ... wielding a +2 whip of venom (9 damage) ... on level 2 of the Dungeon. The game lasted 00:11:01 (1034 turns). Sarkim the Grave Robber (Draconian Necromancer) Turns: 1034, Time: 00:11:01 Health: -3/28 AC: 5 Str: 10 XL: 3 Next: 44% Magic: 0/6 EV: 12 Int: 15 God: Gold: 111 SH: 0 Dex: 13 Spells: 3/7 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded, strong-willed 1, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles e - 11 stones (quivered) Potions f - a potion of attraction {unknown} Skills: + Level 1.0 Fighting + Level 0.4 Short Blades + Level 0.5 Throwing * Level 2.1 Dodging * Level 2.2 Stealth * Level 2.5 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 3% 1 b - Vampiric Draining Necr 14% 2d7 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 22% 1 Slow Hex 4% N/A 22% 1 Confusing Touch Hex 1% N/A 54% 3 Passwall Erth 1% N/A 54% 3 Sigil of Binding Hex 1% N/A 54% 3 Stone Arrow Conj/Erth 2% 3d7 54% 3 Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 71% 5 Brom's Barrelling Bould Conj/Erth 1% 2d3 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are strong-willed. (Will+) You are somewhat resistant to further mutation. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - gnoll Aim: an endoplasm (heavily wounded) You draw life force from the endoplasm! You kill the endoplasm! You feel life coursing into your body. The gnoll misses you. Casting: Vampiric Draining (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is an open door here. Casting: Vampiric Draining (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded) You draw life force from the gnoll! You kill the gnoll! You feel life coursing into your body. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! Casting: Vampiric Draining (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 whip of venom (moderately wounded) You draw life force from the gnoll! You feel life coursing into your body. The gnoll hits you with a +2 whip of venom! You die... *,,,,,* *,,,,,,,,,,, *,....####*,,,,,,*,*** *,,......#****,,,*,* *,,......# **,***,* #,,,.....****,,***,*** #.,,....,+,,,>,,,,,,,, *###.###..,,*********,*** *........#*** ***,** *.......@##########....# *......gg##########....#* *......).##########....+, *###'#...##########....#* #.#...##########....# #.....'..g...###....# #.....#####.####....## #..#....g.g........... #..#........######.... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 endoplasms 3 goblins 4 hobgoblins (D:1) A kobold (D:2) 2 quokkas (D:1) 3 ball pythons (D:2) A bat (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 25 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sarkim the Draconian Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 124 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 893 | D:2 | Reached XP level 3. HP: 11/27 MP: 0/6 976 | D:2 | Learned a level 3 spell: Vampiric Draining 1021 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1021 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1031 | D:2 | HP: 1/27 [gnoll/+0 whip (4)] 1033 | D:2 | Reached skill level 1 in Fighting 1034 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_cross, palyth_stone_intersect, dreamdust_princess_bridge D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Short Blades | | 0.4 Throwing | | 0.5 Spellcasting | | 2.5 Necromancy | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 23 Tailslap || 7 Dagger || 64 Punch || 2 Throw: Stone || 1 Cast: Necrotise || 18 Vampiric Draining || 3 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 2 Armour: Skin || 51 Dodge: Dodged || 68