Sarkim Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -4, D:1) a +0 dagger (10, -12, D:1) a blade talisman (11, -11, D:1) a +0 short sword (17, -10, D:1) a +0 club (17, 6, D:1) a +0 dagger (19, -5, D:1) a +0 ring mail (28, -2, D:1) a +0 club (38, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 7, D:2) a +0 chain mail (11, 35, D:2) a +0 club (17, -6, D:2) a +0 club a +0 sling (19, 19, D:2) a +0 spear (32, 19, D:2) a +0 spear (37, 7, D:2) a +0 club a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a poisoned dart (1, 0, D:3) a +0 dagger (still there?) a +0 robe (still there?) Sif Muna's Codex of Austromancy (still there?) Spells Type Level a - Shock Conjuration/Air 1 (2, -43, D:3) a +0 mace (9, -42, D:3) a +0 robe (17, -29, D:3) a flux talisman (19, 2, D:3) a +0 club (26, -24, D:3) a flux talisman (28, -7, D:3) a +0 dagger (38, -13, D:3) a +1 short sword of venom (49, -22, D:3) a +0 dagger (50, -23, D:3) a +0 dagger (53, -29, D:3) a +0 club (53, -28, D:3) a +0 short sword a +0 whip a +0 leather armour a +0 hand axe Level 4 of the Dungeon [Shop] Hososhri's Weapon Emporium a +0 mace (39 gold) a +0 hand axe (39 gold) the +7 hand axe of Destruction {speed, rN+ Stlth+} (754 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 quarterstaff (52 gold) a +0 flail (45 gold) a +0 trident of flaming (107 gold) a +0 flail (45 gold) a +0 dagger (26 gold) (0, 0, D:4) a +0 club (10, -9, D:4) a +0 club (11, -25, D:4) a +0 dagger a +0 dagger (15, -18, D:4) a +0 short sword (15, -15, D:4) a +0 short sword (18, -38, D:4) a potion of degeneration (18, -26, D:4) a +0 mace an orb of mayhem (22, -38, D:4) a +0 dagger of holy wrath (23, -28, D:4) a +0 dagger (26, -17, D:4) a +0 club (30, 0, D:4) a +0 spear of freezing (31, 0, D:4) a +0 pair of gloves (34, 3, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) an amulet of the acrobat (8, -7, D:5) a +0 trident (11, -2, D:5) a +0 club (12, -2, D:5) a +0 ring mail a +0 dagger a +0 trident (12, 35, D:5) a +0 chain mail (14, -2, D:5) a +0 mace (15, 29, D:5) a +0 ring mail (17, -13, D:5) a +0 helmet (17, 21, D:5) 2 potions of mutation (59, 9, D:5) a +1 kite shield of protection Level 6 of the Dungeon (0, 0, D:6) a water moccasin corpse (5, 15, D:6) a +0 falchion a +0 leather armour (6, -23, D:6) a +0 halberd of flaming (7, -7, D:6) a serpent talisman (8, 16, D:6) a +0 dagger (8, 17, D:6) a +0 falchion an orc corpse (9, -21, D:6) a +0 robe (20, 20, D:6) a +0 short sword (26, 7, D:6) a +0 halberd (27, 3, D:6) a +0 club the Ecumenical Temple