Sarkim Level 1 of the Dungeon [Shop] Mylick's Magic Scroll Shop a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a scroll of brand weapon (104 gold) a scroll of poison (44 gold) 2 scrolls of vulnerability (88 gold) a scroll of enchant armour (82 gold) a scroll of identify (22 gold) (0, 0, D:1) a quokka corpse (skeletalised by now) (2, -1, D:1) a +0 scale mail (6, 26, D:1) a frilled lizard skeleton (9, 16, D:1) a +0 whip a +0 dagger a kobold skeleton a kobold skeleton (10, -12, D:1) a +0 sling (10, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 7, D:1) a +0 falchion (10, 35, D:1) a ball python skeleton (12, 38, D:1) a +0 leather armour (19, 18, D:1) a +0 ring mail (31, 4, D:1) a +0 ring mail (33, 16, D:1) a +0 club (38, 46, D:1) a bat skeleton (46, 35, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -13, D:2) a hobgoblin corpse (skeletalised by now) (10, -13, D:2) a +0 short sword (12, -3, D:2) a hobgoblin corpse (skeletalised by now) (14, -17, D:2) a hobgoblin skeleton (20, -4, D:2) a rat corpse (skeletalised by now) (23, 6, D:2) an adder corpse (skeletalised by now) (48, -10, D:2) a +0 dagger a +0 club (48, -9, D:2) a +0 dagger (50, 3, D:2) a ball python corpse (skeletalised by now) (52, -8, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (5, -18, D:3) a +0 robe (5, 0, D:3) a +0 ring mail (12, -16, D:3) a jackal skeleton a jackal skeleton (12, 0, D:3) a bat skeleton (22, -28, D:3) a ball python corpse (skeletalised by now) (23, -28, D:3) the +1 robe of the Game Afoot {Harm *Corrode rN+ Stlth+} rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (23, 6, D:3) a +0 club a kobold corpse (skeletalised by now) (30, -31, D:3) a +0 halberd Level 4 of the Dungeon (0, 0, D:4) a quokka corpse