Sarkim Level 1 of the Dungeon [Shop] Uchaq's Distillery a potion of heal wounds (55 gold) a potion of attraction (33 gold) a potion of lignification (33 gold) a potion of mutation (88 gold) a potion of magic (88 gold) a potion of ambrosia (88 gold) 2 potions of enlightenment (110 gold) 2 potions of enlightenment (110 gold) a potion of mutation (88 gold) a potion of heal wounds (55 gold) (3, -2, D:1) a rat corpse (skeletalised by now) (7, -27, D:1) a +0 dagger a goblin skeleton a bat skeleton (10, -3, D:1) a bat corpse (skeletalised by now) (11, -33, D:1) a frilled lizard corpse (skeletalised by now) (11, -26, D:1) a +0 robe (11, -3, D:1) a rat corpse (skeletalised by now) (12, -33, D:1) a +0 long sword (15, -4, D:1) a +0 club (19, 23, D:1) a quokka corpse (skeletalised by now) (24, -17, D:1) a +0 dagger (24, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, 16, D:1) a +0 robe (34, 1, D:1) a ball python skeleton (35, 9, D:1) a +0 short sword (38, -31, D:1) a hobgoblin skeleton (40, -4, D:1) a beast talisman (41, -25, D:1) a frilled lizard skeleton (41, -24, D:1) a hobgoblin skeleton (53, 2, D:1) a +0 hand axe (54, -34, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -3, D:2) a book of Air (18, 19, D:2) the orb "Vuuskeh" {*Rage, Int+2 Slay+2 Air} Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Air: It increases the power of your Air spells. (unseen) (24, 18, D:2) a rat corpse (37, -23, D:2) a hobgoblin corpse