Sarkim Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -25, D:1) a +0 club (10, -4, D:1) a +0 rapier (11, -23, D:1) a +0 robe (20, -1, D:1) a +0 whip a +0 club (24, -6, D:1) a +0 mace (32, 3, D:1) a +0 barding (37, -21, D:1) a +0 club (38, -23, D:1) a +0 buckler Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -22, D:2) a +0 falchion a +0 short sword a +0 club (8, -22, D:2) a +0 club a +0 sling a +0 club (14, 5, D:2) a +0 dagger (15, -14, D:2) a +0 dagger (33, -30, D:2) a serpent talisman (44, 5, D:2) the +2 robe of Exclusion {rF+ Regen+ Str+3 Dex-5} Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (47, -5, D:2) a +2 quarterstaff of chaos (48, -2, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -4, D:3) a +0 dagger (4, -32, D:3) a +1 hand axe of freezing a +0 leather armour (6, -18, D:3) a +0 dagger (7, 23, D:3) a +0 ring mail (19, 4, D:3) a +0 whip (21, -34, D:3) a +0 club a +2 hand axe of draining a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (0, 4, D:4) a +0 leather armour (1, 0, D:4) a +0 club (2, 1, D:4) a +0 club (10, -6, D:4) a +0 club (15, 2, D:4) a +0 dagger (18, -26, D:4) a +0 robe (31, 10, D:4) a +0 dagger (32, 8, D:4) a +0 leather armour a +0 hand axe (32, 9, D:4) a +0 short sword a +0 whip (42, -4, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon (4, -10, D:5) a +2 heavy mace (4, -8, D:5) a +0 club a +0 chain mail (9, -7, D:5) a +0 giant club (14, -25, D:5) a +0 scythe a +0 robe (18, -28, D:5) a scroll of noise (19, -4, D:5) a +0 robe a +0 dagger (32, -11, D:5) a +0 leather armour a +0 falchion (45, -21, D:5) a +0 club a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (6, -4, D:6) a +1 whip of electrocution a +0 robe (6, -3, D:6) a scroll of torment (12, -16, D:6) a ring of wizardry (20, -17, D:6) a +0 cloak (24, -17, D:6) a +0 falchion (31, -36, D:6) a +0 hand axe a +0 robe a +2 war axe a +0 robe (31, -35, D:6) a +5 flail of freezing a +0 robe a +0 giant club (31, 6, D:6) a +0 falchion (33, -40, D:6) a +0 dagger a +0 robe (34, -41, D:6) a +0 whip a +0 leather armour (34, -40, D:6) a +0 club (35, -41, D:6) a +0 scale mail a +2 war axe of draining a +0 scale mail (35, -40, D:6) a +0 short sword a +2 scale mail of fire resistance (36, -25, D:6) a wand of mindburst (8) (37, -5, D:6) a staff of air (38, -25, D:6) a +0 ring mail (44, 7, D:6) a +0 hand axe (46, -5, D:6) a +0 club (46, 7, D:6) a +0 war axe a +0 ring mail a +0 club a +0 ring mail a +0 short sword (51, -37, D:6) a +0 mace (57, -23, D:6) a +0 cloak Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (3, 18, D:7) a +0 pair of boots (4, -27, D:7) the serpent talisman of the Valley {+Blink rN+ Slay+2} [serpent talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. +Blink: It lets you blink. (14, 22, D:7) a +0 scale mail (15, 22, D:7) a +0 hand axe (18, 28, D:7) a maw talisman (21, 2, D:7) a +0 dire flail (22, 2, D:7) a +0 dagger a +0 dagger a +1 dagger of speed (23, 1, D:7) a +0 short sword (29, -5, D:7) a +0 club a +0 cloak a +0 dagger of venom (31, -5, D:7) a +0 spear (31, 8, D:7) a +0 sling (36, -23, D:7) a maw talisman (40, -25, D:7) a +0 dagger (42, -22, D:7) a +0 scale mail (47, -17, D:7) a +0 giant club (48, 30, D:7) a scroll of noise (50, -14, D:7) a +0 spear (51, -2, D:7) a +0 pair of boots (53, 1, D:7) a +0 leather armour (67, -6, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (2, 19, D:8) a scroll of enchant armour (9, 6, D:8) a +6 ring of dexterity (11, 8, D:8) 13 gold pieces (14, 20, D:8) a +0 robe (26, 10, D:8) 2 potions of attraction a scroll of immolation (26, 11, D:8) a wolf corpse the Ecumenical Temple (0, 12, Temple) 3 potions of mutation a scroll of noise