Dungeon Crawl Stone Soup version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 4655039635768493632 24 Scud the Magician (level 3, -2/25 HPs) Began as a Djinni Hedge Wizard on Aug 22, 2021. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:55 (1980 turns). Scud the Magician (Djinni Hedge Wizard) Turns: 1980, Time: 00:06:55 Health: -2/25 AC: 2 Str: 9 XL: 3 Next: 15% Gold: 84 EV: 12 Int: 16 God: SH: 0 Dex: 12 rFire + + + SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn i - ring of protection from fire MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 5 atropa-tipped darts (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - a ring of protection from fire (left hand) Scrolls e - 3 scrolls of identify {unknown} f - a scroll of amnesia {unknown} h - a scroll of summoning {unknown} Potions g - a potion of berserk rage {unknown} j - 2 potions of curing {unknown} Skills: * Level 0.0 Fighting + Level 2.4 Dodging - Level 1.7 Stealth * Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc N/A N/A 8% 2 c - Call Imp Summ 12% N/A 8% 2 d - Slow Hex 12% N/A 8% 2 e - Conjure Flame Conj/Fire 12% 6-21 16% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 16% 3 g - Corona Hex 13% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The jackal barely misses you. The jackal bites you but does no damage. Your magical contamination has completely faded away. The jackal closely misses you. The jackal closely misses you. The jackal barely misses you. The jackal barely misses you. You see here a +0 club. The jackal closely misses you. You see here 17 stones. You hit the jackal but do no damage. The jackal misses you. The jackal closely misses you. The jackal closely misses you. The jackal barely misses you. A quokka comes into view. The jackal bites you but does no damage. There is an open door here. You closely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal misses you. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The jackal closely misses you. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. There is an escape hatch in the floor here. The jackal bites you but does no damage. The quokka twitches its whiskers. The quokka bites you. You die... ...##.##.# .. ...## .....(...# .###..... .........# ....... .........# .... ≈≈.....#.######.### ≈...##.#h##.......# ≈...##..S##.......# ≈P..###..##....rh.# ≈P≈.###..##....h@.# ########### ≈P≈..#..h##..h.S..#####.......... ≈≈≈≈.#..>.'.......'.............. ≈≈≈≈.....##.......#####.......... ≈≈≈≈.....####......#.......)..... ≈≈P≈≈.....# #.####.#.########.#.# ≈≈≈≈≈.....# ### .#.# #.#.# ≈≈≈≈≈≈≈...# .#)# #.#.# ≈≈≈≈≈≈...## .#.########.#.# You could see an adder, a quokka and 3 jackals. Vanquished Creatures 2 ball pythons 3 bats 2 endoplasms (D:1) 4 hobgoblins 2 jackals (D:2) 3 quokkas (D:1) A frilled lizard (D:1) 3 goblins (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scud the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 647 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 753 | D:1 | HP: 1/21 [rat (1)] 1663 | D:2 | Reached skill level 3 in Spellcasting 1704 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1704 | D:2 | Learned a level 1 spell: Corona 1980 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, minmay_nonomino_d4 D:2: layout_basic, hangedman_decor_growths, chequers_big_river Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.4 Stealth | | 1.7 Action || total -------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 53 Blink || 5 Armor: Robe || 11 Dodge: Dodged || 33