Severed Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (9, 17, D:1) a +0 whip (12, 3, D:1) a +0 club (25, -2, D:1) a jackal skeleton (27, 27, D:1) a +0 short sword (32, 0, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 2, D:2) a +0 leather armour (6, 2, D:2) a +0 mace (8, -7, D:2) a quokka corpse (skeletalised by now) (20, 5, D:2) a +0 hand axe (27, -30, D:2) a +0 hammer (41, -20, D:2) a +0 leather armour (41, -17, D:2) a +0 dagger (43, -15, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (13, 23, D:3) a +0 dagger an orc skeleton (13, 24, D:3) a +0 dagger a +0 robe a +0 hand axe (18, 39, D:3) a quokka corpse (skeletalised by now) (23, 5, D:3) a jackal skeleton (24, 5, D:3) a jackal skeleton (24, 29, D:3) a +1 dagger of draining (25, 5, D:3) a jackal skeleton (45, 9, D:3) the +6 whip of Barnacled True Grit {flame, rElec} rElec: It insulates you from electricity. Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, 4, D:4) a +0 dagger a kobold corpse (8, 4, D:4) a +0 club a kobold corpse