Dungeon Crawl Stone Soup version 0.33-a0-798-g13cf12185f (webtiles) character file. Game seed: 6630988232726133902 9 Severed the Conjurer (level 2, -1/19 HPs) Began as a Mummy Conjurer on Jan 27, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:20 (397 turns). Severed the Conjurer (Mummy Conjurer) Turns: 397, Time: 00:02:20 Health: -1/19 AC: 3 Str: 10 XL: 2 Next: 3% Magic: 4/6 EV: 11 Int: 17 God: Gold: 30 SH: 0 Dex: 10 Spells: 6/7 levels left rFire x . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Talismans c - a beast talisman Skills: + Level 1.5 Dodging + Level 1.6 Stealth + Level 0.1 Unarmed Combat + Level 3.0 Spellcasting + Level 3.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The quokka is heavily wounded. The quokka bites you. x2; The quokka barely misses you. The quokka bites you. You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You barely miss the quokka. The quokka is moderately wounded. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka misses you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka completely misses you. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka barely misses you. The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka twitches its whiskers. The quokka attacks as it pursues you! The quokka misses you. The quokka twitches its whiskers. The quokka bites you. You die... #...## #.##.####.....#### ###.##.##.....#..... #.........#.#.#>.... #.........#.#.##.### #................... #.!.............#### #.........#.#.###### #..@r............... #...r......##.###### #........!###.# ( ##.........###.# ## #####............#.# #.# #........##......#.#...## ####.†.).....#...#...#... #....###.##.........## #....# #..#...###### You could see 2 quokkas. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A ball python (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 303 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/6 397 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_rooms Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 1.6 Unarmed Combat | | 0.1 Conjurations | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 33 Punch || 1 Cast: Magic Dart || 16 Armour: Robe || 32 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 396 | 352 | 44 | 0 | 159 | 1 | 396.0 | Dungeon | 396 | 352 | 44 | 0 | 159 | 1 | 396.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 396 daAuts