Severed Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -5, D:1) a +0 club (3, -5, D:1) a jackal skeleton (18, -14, D:1) a bat corpse (skeletalised by now) (18, 11, D:1) a +2 dagger of electrocution (19, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -3, D:1) a hobgoblin skeleton (19, 6, D:1) a goblin skeleton (21, 11, D:1) a bat skeleton (22, -1, D:1) a +0 leather armour (22, 3, D:1) a bat skeleton (22, 11, D:1) 6 poisoned darts (23, -31, D:1) a jackal skeleton (24, -30, D:1) 2 stones (34, -16, D:1) a hobgoblin skeleton (37, 0, D:1) 5 boomerangs (39, -25, D:1) 2 boomerangs (40, 8, D:1) 5 stones (42, 0, D:1) a ball python corpse (skeletalised by now) (43, 5, D:1) a +0 leather armour (44, -1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 4 stones (10, -7, D:2) a +0 short sword 5 stones (29, 9, D:2) a frilled lizard corpse (skeletalised by now) (32, -3, D:2) 7 stones (41, 0, D:2) a +0 club a goblin skeleton (52, -8, D:2) a +0 flail a +0 ring mail the human skeleton of Terence (54, 11, D:2) a +0 pair of boots Level 3 of the Dungeon (5, 4, D:3) a ball python corpse (7, 3, D:3) a +0 club (11, -18, D:3) a +1 dagger of draining a goblin corpse (32, -9, D:3) a rat corpse (35, -12, D:3) a +0 sling