Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 20250208 (custom seed) 53 Severed the Magician (level 4, -1/31 HPs) Began as a Djinni Fire Elementalist on Feb 8, 2025. Engulfed by a cloud of flame (7 damage) ... on level 2 of the Dungeon on Feb 9, 2025. The game lasted 00:05:57 (1530 turns). Severed the Magician (Djinni Fire Elementalist) Turns: 1530, Time: 00:05:58 Health: -1/31 AC: 2 Str: 13 XL: 4 Next: 11% Gold: 138 EV: 12 Int: 18 God: SH: 5 Dex: 14 rFire + + . i - +2 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... h - amulet of reflection Stlth ++ f - +6 ring of strength HPRegen 0.25/turn (no ring) %: reflection, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons i - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) j - a +0 plate armour Jewellery f - a +6 ring of strength (left hand) h - an amulet of reflection (around neck) Wands m - a wand of flame (11) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions b - 2 potions of mutation {unknown} d - a potion of heal wounds {unknown} g - a potion of haste {unknown} l - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 3.0 Dodging + Level 2.4 Stealth + Level 0.3 Unarmed Combat + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Kiss of Death Conj/Necr 60% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! Sorry, you're not good enough to have a special ability. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The kobold hits you but does no damage. The cloud of blastmotes explodes! The concussive blast engulfs the endoplasm. You kill the endoplasm! The concussive blast engulfs you. You resist. The concussive blast engulfs the kobold! You kill the kobold! A ball python comes into view. The ball python hisses angrily. Casting: Volatile Blastmotes (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Volatile Blastmotes (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f - ball python Aim: a ball python (chance to affect: 83%) The ball python is filled with an inner flame. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. The ball python explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * You are engulfed in blazing flames. You resist. You die... ............... ##.#..<.............. ...... ............. #...... ........... #>#...# ##)........ # ......# ###.......... .###. ##..##.###§..#........ .... #...#..#§§§###.##.#### ....##...#...@##....# .. #..#..##..### ....# ... #........# ....... .. ########.......# ....#.# # #..........##### ....# # #.####........... ###.# #.##............. .# ..##.#.#.#....... #....#...#####..# There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 4 ball pythons 6 endoplasms 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 6 kobolds 4 quokkas (D:1) 7 bats A frilled lizard (D:1) 2 rats 41 creatures vanquished. Vanquished Creatures (others) 17 foxfires (D:1) 17 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Severed set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 582 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 582 | D:1 | Learned a level 1 spell: Kiss of Death 1497 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1530 | D:2 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, minmay_tetromino_o4 D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.0 Fighting | | 0.3 Unarmed Combat | | 0.3 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 2 | || 2 Cast: Foxfire | 12 | || 12 Scorch | 42 | 4 || 46 Inner Flame | | 1 || 1 Volatile Blastmot | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 16 | 4 || 20 Plate armour | 2 | || 2 Dodge: Dodged | 29 | 1 || 30 Block: Other | 2 | || 2