Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 20250218 (custom seed) 14 Severed the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on Feb 18, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (412 turns). Severed the Conjurer (Demigod Conjurer) Turns: 412, Time: 00:01:11 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 18% Magic: 7/7 EV: 11 Int: 20 God: Gold: 27 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of might {unknown} Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 1.8 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The bat hits you but does no damage. The bat barely misses you. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The bat hits you. x2 The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is heavily wounded. The bat closely misses you. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat hits you but does no damage. The bat barely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. You die... #..###.## #.###..... #. #.###...####### ..###.####.##.....## ........##.........# ........####.....## #......# #....## #..#...# #.#.## #....# #.#.# #.J@.# ##.#.# #..##..###....# ##..##.b##.....## .....(.....††...# ....##.........## ##. #.#.......# ..#....#.#)# ..##.##........ #. #. #....#.### You could see an endoplasm and a bat. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 272 | D:1 | Reached skill level 4 in Conjurations 272 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/7 293 | D:1 | HP: 1/20 [bat (1)] 311 | D:1 | HP: 1/20 [quokka (4)] 412 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring, hangedman_decor_growths Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Conjurations | 4 | 4.0 Stealth | | 1.9 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Unarmed || 52 Cast: Magic Dart || 21 Armour: Robe || 55 Dodge: Dodged || 60