Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 20250226 (custom seed) 0 Severed the Caller (level 1, -2/13 HPs) Began as a Merfolk Summoner on Feb 27, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (36 turns). Severed the Caller (Merfolk Summoner) Turns: 36, Time: 00:00:10 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 71% 4 Summon Lightning Spire Summ/Air 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Severed the Merfolk Summoner. Game seed: 20250226 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. c - a glowing silvery potion You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A quokka and a rat come into view. A quokka comes into view. Found 3 scrolls labelled CEZUOM SIAVI. Found a scroll labelled CEZUOM SIAVI. Your bat hits the rat. The quokka closely misses your bat. The rat bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You barely miss the quokka. The quokka bites you. x2; The rat bites you. You hit the quokka but do no damage. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The quokka misses you. You hit the quokka. The quokka is lightly wounded. The quokka bites you. You die... #≈# #≈# #≈# #≈##+###+## #≈≈#.#.... #.# ..#+#+#####≈≈#.#..# #.# #.?...rr...≈≈#.#..# #.# +.....r@.....'.'.ß# +.+ #..?..r...#≈≈#.#..# #.# ###########≈≈#.#..# #.# #≈≈#.#.... #.# #≈##'###+###'# #≈#..'.....'.. #≈#ß.#######.< #≈#### ### You could see 2 quokkas, a rat (ally target) and a friendly rat (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 36 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Summon Small Mamm || 2 Armour: Robe || 8 Dodge: Dodged || 1