Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 20250228 (custom seed) 53 Severed the Conjurer (level 3, -6/27 HPs) Began as a Demigod Conjurer on Feb 28, 2025. Mangled by Terence ... wielding a +2 trident of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1631 turns). Severed the Conjurer (Demigod Conjurer) Turns: 1631, Time: 00:02:36 Health: -6/27 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 4/8 EV: 11 Int: 20 God: Gold: 125 SH: 5 Dex: 22 Spells: 5/6 levels left rFire . . . f - +1 whip (elec) rCold . . . d - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons f - a +1 whip of electrocution (weapon) Missiles g - 5 silver javelins h - 6 javelins Armour a - a +0 robe (worn) d - a +0 buckler (worn) Jewellery e - a +6 ring of dexterity (left hand) Scrolls c - 2 scrolls of identify {unknown} l - a scroll of silence {unknown} n - a scroll of teleportation {unknown} o - 3 scrolls of torment {unknown} Potions b - a potion of magic i - a potion of resistance {unknown} j - a potion of heal wounds {unknown} k - 2 potions of attraction {unknown} m - a potion of might {unknown} Skills: + Level 0.6 Fighting + Level 1.9 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 6% 2 Fulminant Prism Conj/Alch 5% 3d7 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits Terence but does no damage. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence attacks as he pursues you! Terence barely misses you. The magic dart hits Terence. Terence is lightly wounded. Terence hits you from afar with a +2 trident of protection. Terence attacks as he pursues you! You block Terence's attack. You see here a bat corpse. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Terence screams, "I want to be left alone!" You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence attacks as he pursues you! Terence barely misses you. The magic dart hits Terence. Terence is moderately wounded. Terence hits you from afar with a +2 trident of protection! Terence screams, "I hate trespassers!" Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Your magical contamination has completely faded away. Terence attacks as he pursues you! You block Terence's attack. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. Terence hits you with a +2 trident of protection! You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +2 trident of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...#............ #......# ................ #......# _...............###).....# ........### #...†.....# ...##.....######.###.....# ..#..<..#................... #.###....#######.#........... #.....#......###@#.#.....#### #######.####..##@#.#....... ........# ##..#.#^#....#... ######### ##...#......+... ##...## # ##....... ###.#### ... ...# ...# You could see Terence. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 6 goblins 5 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 2 bats A frilled lizard (D:1) 2 kobolds (D:1) 9 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Severed the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 241 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 304 | D:1 | Reached skill level 4 in Conjurations 881 | D:1 | Reached XP level 3. HP: 19/27 MP: 3/8 1609 | D:2 | Noticed Terence 1630 | D:2 | HP: 1/27 [Terence/+2 trident of protection (10)] 1631 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, chequers_jeans, roderic_st_hans_cross D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Conjurations | 4 | 4.3 Spellcasting | 2 | 2.1 Fighting | | 0.6 Dodging | | 1.9 Action || total ---------------------------++------- Melee: Unarmed || 21 Whip || 7 Cast: Magic Dart || 80 Armour: Robe || 23 Dodge: Dodged || 30 Block: Buckler || 4